/************************************************************************
IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see .
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
#include
#include
#include
#include "gui/FUI.h"
#include "gui/faustgtk.h"
#include "gui/OSCUI.h"
#include "misc.h"
#include "audio/oscdsp.h"
/**************************BEGIN USER SECTION **************************/
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
<>
<>
/***************************END USER SECTION ***************************/
/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
mydsp DSP;
list GUI::fGuiList;
/******************************************************************************
*******************************************************************************
MAIN PLAY THREAD
*******************************************************************************
*******************************************************************************/
int main( int argc, char *argv[] )
{
char name[256], dst[258];
char rcfilename[256]; float oscio = 0;
char* home = getenv("HOME");
snprintf(name, 255, "%s", basename(argv[0]));
snprintf(dst, 257, "/%s/", name);
snprintf(rcfilename, 255, "%s/.%src", home, name);
GUI* interface = new GTKUI (name, &argc, &argv);
FUI* finterface = new FUI();
DSP.buildUserInterface(interface);
DSP.buildUserInterface(finterface);
oscdsp osca (dst, argc, argv);
OSCUI* oscinterface = new OSCUI(name, argc, argv, &osca);
DSP.buildUserInterface(oscinterface);
oscinterface->addToggleButton("OSC IO", &oscio);
snprintf(dst, 257, "/%s/", oscinterface->getRootName());
osca.setDest (dst);
osca.init (name, &DSP);
finterface->recallState(rcfilename);
osca.start ();
oscinterface->run();
interface->run();
finterface->saveState(rcfilename);
osca.stop();
delete oscinterface;
return 0;
}
/********************END ARCHITECTURE SECTION (part 2/2)****************/