/* A simple waveshaping effect. */ declare name "fuzz -- a simple distortion effect"; declare author "Bram de Jong (from musicdsp.org)"; declare version "1.0"; import("music.lib"); dist = hslider("distortion", 12, 0, 100, 0.1); // distortion parameter gain = hslider("gain", 3, -96, 96, 0.1); // output gain (dB) // the waveshaping function f(a,x) = x*(abs(x) + a)/(x*x + (a-1)*abs(x) + 1); // gain correction factor to compensate for distortion g(a) = 1/sqrt(a+1); process = vgroup("dist", (out, out)) with { out(x) = db2linear(gain)*g(dist)*f(db2linear(dist),x); };