Rename interpretor to interpreter.
[Faustine.git] / interpreter / preprocessor / faust-0.9.47mr3 / architecture / osclib / faust / src / threads / TThreads.h
diff --git a/interpreter/preprocessor/faust-0.9.47mr3/architecture/osclib/faust/src/threads/TThreads.h b/interpreter/preprocessor/faust-0.9.47mr3/architecture/osclib/faust/src/threads/TThreads.h
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+/*
+
+  Copyright (C) 2011 Grame
+
+  This library is free software; you can redistribute it and/or
+  modify it under the terms of the GNU Lesser General Public
+  License as published by the Free Software Foundation; either
+  version 2.1 of the License, or (at your option) any later version.
+
+  This library is distributed in the hope that it will be useful,
+  but WITHOUT ANY WARRANTY; without even the implied warranty of
+  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+  Lesser General Public License for more details.
+
+  You should have received a copy of the GNU Lesser General Public
+  License along with this library; if not, write to the Free Software
+  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+
+  Grame Research Laboratory, 9 rue du Garet, 69001 Lyon - France
+  research@grame.fr
+
+*/
+
+
+#ifndef __TThreads__
+#define __TThreads__
+
+#ifdef WIN32
+
+       #include <windows.h>
+       #define ThreadAPI(proc, arg)    DWORD  WINAPI proc (LPVOID arg)
+
+       typedef LPTHREAD_START_ROUTINE ThreadProcPtr;
+       typedef HANDLE  ThreadHandle;
+       
+#else
+
+       #include <pthread.h>
+       #define ThreadAPI(proc, arg)    void * proc (void * arg)
+       
+       typedef void * ( * ThreadProcPtr) (void * ptr);
+       typedef pthread_t       ThreadHandle;
+
+#endif
+
+//___________________________________________________________________
+/*!
+       \brief cross platform threads support
+
+       Based on pthread on linux and mac and 
+       Windows native threads on Windows
+*/
+class TThreads
+{
+       public:
+               enum { kNormalPriority=0 };
+
+                        TThreads ();
+       virtual ~TThreads ()    { quit (); }
+       
+       virtual void    run() = 0;
+
+               bool    start (int priority = kNormalPriority);
+               bool    isRunning () const              { return fRunning; }
+               void    quit();
+
+               void    running (bool state)    { fRunning = state; }
+
+       private:
+               int             SetPriority (int priority);
+
+               bool    fRunning;
+               ThreadHandle fThread;   // the thread handler
+};
+
+#endif