+++ /dev/null
-/************************************************************************
-
- IMPORTANT NOTE : this file contains two clearly delimited sections :
- the ARCHITECTURE section (in two parts) and the USER section. Each section
- is governed by its own copyright and license. Please check individually
- each section for license and copyright information.
-*************************************************************************/
-
-/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
-
-/************************************************************************
- FAUST Architecture File
- Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale
- ---------------------------------------------------------------------
- This Architecture section is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 3 of
- the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; If not, see <http://www.gnu.org/licenses/>.
-
- EXCEPTION : As a special exception, you may create a larger work
- that contains this FAUST architecture section and distribute
- that work under terms of your choice, so long as this FAUST
- architecture section is not modified.
-
-
- ************************************************************************
- ************************************************************************/
-
-#include <libgen.h>
-#include <math.h>
-#include <iostream>
-
-#include "gui/console.h"
-#include "misc.h"
-#include "audio/jack-dsp.h"
-
-#ifdef OSCCTRL
-#include "gui/OSCUI.h"
-#endif
-
-using namespace std;
-
-
-/******************************************************************************
-*******************************************************************************
-
- VECTOR INTRINSICS
-
-*******************************************************************************
-*******************************************************************************/
-
-<<includeIntrinsic>>
-
-/******************************************************************************
-*******************************************************************************
-
- USER INTERFACE
-
-*******************************************************************************
-/**************************BEGIN USER SECTION **************************/
-
-<<includeclass>>
-
-/***************************END USER SECTION ***************************/
-
-/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
-
-mydsp DSP;
-list<GUI*> GUI::fGuiList;
-
-//-------------------------------------------------------------------------
-// MAIN
-//-------------------------------------------------------------------------
-int main(int argc, char *argv[] )
-{
- char jackname[256];
- snprintf(jackname, 255, "%s", basename(argv[0]));
-
- CMDUI* interface = new CMDUI(argc, argv);
- DSP.buildUserInterface(interface);
-
-#ifdef OSCCTRL
- GUI* oscinterface = new OSCUI(jackname, argc, argv);
- DSP.buildUserInterface(oscinterface);
-#endif
-
- jackaudio audio;
- audio.init(jackname, &DSP);
- interface->process_command();
- audio.start();
-
-#ifdef OSCCTRL
- oscinterface->run();
-#endif
- interface->run();
-
- audio.stop();
- return 0;
-}
-
-
-
-/********************END ARCHITECTURE SECTION (part 2/2)****************/
-