-/*
- oscpack -- Open Sound Control packet manipulation library
- http://www.audiomulch.com/~rossb/oscpack
-
- Copyright (c) 2004-2005 Ross Bencina <rossb@audiomulch.com>
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files
- (the "Software"), to deal in the Software without restriction,
- including without limitation the rights to use, copy, modify, merge,
- publish, distribute, sublicense, and/or sell copies of the Software,
- and to permit persons to whom the Software is furnished to do so,
- subject to the following conditions:
-
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
-
- Any person wishing to distribute modifications to the Software is
- requested to send the modifications to the original developer so that
- they can be incorporated into the canonical version.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
- ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
- CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-*/
-#ifndef INCLUDED_NETWORKINGUTILS_H
-#define INCLUDED_NETWORKINGUTILS_H
-
-
-// in general NetworkInitializer is only used internally, but if you're
-// application creates multiple sockets from different threads at runtime you
-// should instantiate one of these in main just to make sure the networking
-// layer is initialized.
-class NetworkInitializer{
-public:
- NetworkInitializer();
- ~NetworkInitializer();
-};
-
-
-// return ip address of host name in host byte order
-unsigned long GetHostByName( const char *name );
-
-
-#endif /* INCLUDED_NETWORKINGUTILS_H */