X-Git-Url: https://scm.cri.ensmp.fr/git/Faustine.git/blobdiff_plain/1059e1cc0c2ecfa237406949aa26155b6a5b9154..66f23d4fabf89ad09adbd4dfc15ac6b5b2b7da83:/interpreter/preprocessor/faust-0.9.47mr3/architecture/jack-console.cpp diff --git a/interpreter/preprocessor/faust-0.9.47mr3/architecture/jack-console.cpp b/interpreter/preprocessor/faust-0.9.47mr3/architecture/jack-console.cpp new file mode 100644 index 0000000..4da8d08 --- /dev/null +++ b/interpreter/preprocessor/faust-0.9.47mr3/architecture/jack-console.cpp @@ -0,0 +1,112 @@ +/************************************************************************ + + IMPORTANT NOTE : this file contains two clearly delimited sections : + the ARCHITECTURE section (in two parts) and the USER section. Each section + is governed by its own copyright and license. Please check individually + each section for license and copyright information. +*************************************************************************/ + +/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/ + +/************************************************************************ + FAUST Architecture File + Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale + --------------------------------------------------------------------- + This Architecture section is free software; you can redistribute it + and/or modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 3 of + the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; If not, see . + + EXCEPTION : As a special exception, you may create a larger work + that contains this FAUST architecture section and distribute + that work under terms of your choice, so long as this FAUST + architecture section is not modified. + + + ************************************************************************ + ************************************************************************/ + +#include +#include +#include + +#include "gui/console.h" +#include "misc.h" +#include "audio/jack-dsp.h" + +#ifdef OSCCTRL +#include "gui/OSCUI.h" +#endif + +using namespace std; + + +/****************************************************************************** +******************************************************************************* + + VECTOR INTRINSICS + +******************************************************************************* +*******************************************************************************/ + +<> + +/****************************************************************************** +******************************************************************************* + + USER INTERFACE + +******************************************************************************* +/**************************BEGIN USER SECTION **************************/ + +<> + +/***************************END USER SECTION ***************************/ + +/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/ + +mydsp DSP; +list GUI::fGuiList; + +//------------------------------------------------------------------------- +// MAIN +//------------------------------------------------------------------------- +int main(int argc, char *argv[] ) +{ + char jackname[256]; + snprintf(jackname, 255, "%s", basename(argv[0])); + + CMDUI* interface = new CMDUI(argc, argv); + DSP.buildUserInterface(interface); + +#ifdef OSCCTRL + GUI* oscinterface = new OSCUI(jackname, argc, argv); + DSP.buildUserInterface(oscinterface); +#endif + + jackaudio audio; + audio.init(jackname, &DSP); + interface->process_command(); + audio.start(); + +#ifdef OSCCTRL + oscinterface->run(); +#endif + interface->run(); + + audio.stop(); + return 0; +} + + + +/********************END ARCHITECTURE SECTION (part 2/2)****************/ +