X-Git-Url: https://scm.cri.ensmp.fr/git/Faustine.git/blobdiff_plain/1059e1cc0c2ecfa237406949aa26155b6a5b9154..66f23d4fabf89ad09adbd4dfc15ac6b5b2b7da83:/interpreter/preprocessor/faust-0.9.47mr3/architecture/jack-console.cpp?ds=sidebyside
diff --git a/interpreter/preprocessor/faust-0.9.47mr3/architecture/jack-console.cpp b/interpreter/preprocessor/faust-0.9.47mr3/architecture/jack-console.cpp
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+/************************************************************************
+
+ IMPORTANT NOTE : this file contains two clearly delimited sections :
+ the ARCHITECTURE section (in two parts) and the USER section. Each section
+ is governed by its own copyright and license. Please check individually
+ each section for license and copyright information.
+*************************************************************************/
+
+/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
+
+/************************************************************************
+ FAUST Architecture File
+ Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale
+ ---------------------------------------------------------------------
+ This Architecture section is free software; you can redistribute it
+ and/or modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 3 of
+ the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; If not, see .
+
+ EXCEPTION : As a special exception, you may create a larger work
+ that contains this FAUST architecture section and distribute
+ that work under terms of your choice, so long as this FAUST
+ architecture section is not modified.
+
+
+ ************************************************************************
+ ************************************************************************/
+
+#include
+#include
+#include
+
+#include "gui/console.h"
+#include "misc.h"
+#include "audio/jack-dsp.h"
+
+#ifdef OSCCTRL
+#include "gui/OSCUI.h"
+#endif
+
+using namespace std;
+
+
+/******************************************************************************
+*******************************************************************************
+
+ VECTOR INTRINSICS
+
+*******************************************************************************
+*******************************************************************************/
+
+<>
+
+/******************************************************************************
+*******************************************************************************
+
+ USER INTERFACE
+
+*******************************************************************************
+/**************************BEGIN USER SECTION **************************/
+
+<>
+
+/***************************END USER SECTION ***************************/
+
+/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
+
+mydsp DSP;
+list GUI::fGuiList;
+
+//-------------------------------------------------------------------------
+// MAIN
+//-------------------------------------------------------------------------
+int main(int argc, char *argv[] )
+{
+ char jackname[256];
+ snprintf(jackname, 255, "%s", basename(argv[0]));
+
+ CMDUI* interface = new CMDUI(argc, argv);
+ DSP.buildUserInterface(interface);
+
+#ifdef OSCCTRL
+ GUI* oscinterface = new OSCUI(jackname, argc, argv);
+ DSP.buildUserInterface(oscinterface);
+#endif
+
+ jackaudio audio;
+ audio.init(jackname, &DSP);
+ interface->process_command();
+ audio.start();
+
+#ifdef OSCCTRL
+ oscinterface->run();
+#endif
+ interface->run();
+
+ audio.stop();
+ return 0;
+}
+
+
+
+/********************END ARCHITECTURE SECTION (part 2/2)****************/
+