X-Git-Url: https://scm.cri.ensmp.fr/git/Faustine.git/blobdiff_plain/1059e1cc0c2ecfa237406949aa26155b6a5b9154..66f23d4fabf89ad09adbd4dfc15ac6b5b2b7da83:/interpreter/preprocessor/faust-0.9.47mr3/architecture/osclib/oscpack/ip/UdpSocket.h diff --git a/interpreter/preprocessor/faust-0.9.47mr3/architecture/osclib/oscpack/ip/UdpSocket.h b/interpreter/preprocessor/faust-0.9.47mr3/architecture/osclib/oscpack/ip/UdpSocket.h new file mode 100644 index 0000000..de75de2 --- /dev/null +++ b/interpreter/preprocessor/faust-0.9.47mr3/architecture/osclib/oscpack/ip/UdpSocket.h @@ -0,0 +1,158 @@ +/* + oscpack -- Open Sound Control packet manipulation library + http://www.audiomulch.com/~rossb/oscpack + + Copyright (c) 2004-2005 Ross Bencina + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + Any person wishing to distribute modifications to the Software is + requested to send the modifications to the original developer so that + they can be incorporated into the canonical version. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#ifndef INCLUDED_UDPSOCKET_H +#define INCLUDED_UDPSOCKET_H + +#ifndef INCLUDED_NETWORKINGUTILITIES_H +#include "NetworkingUtils.h" +#endif /* INCLUDED_NETWORKINGUTILITIES_H */ + +#ifndef INCLUDED_IPENDPOINTNAME_H +#include "IpEndpointName.h" +#endif /* INCLUDED_IPENDPOINTNAME_H */ + + +class PacketListener; +class TimerListener; + +class UdpSocket; + +class SocketReceiveMultiplexer{ + class Implementation; + Implementation *impl_; + + friend class UdpSocket; + +public: + SocketReceiveMultiplexer(); + ~SocketReceiveMultiplexer(); + + // only call the attach/detach methods _before_ calling Run + + // only one listener per socket, each socket at most once + void AttachSocketListener( UdpSocket *socket, PacketListener *listener ); + void DetachSocketListener( UdpSocket *socket, PacketListener *listener ); + + void AttachPeriodicTimerListener( int periodMilliseconds, TimerListener *listener ); + void AttachPeriodicTimerListener( + int initialDelayMilliseconds, int periodMilliseconds, TimerListener *listener ); + void DetachPeriodicTimerListener( TimerListener *listener ); + + void Run(); // loop and block processing messages indefinitely + void RunUntilSigInt(); + void Break(); // call this from a listener to exit once the listener returns + void AsynchronousBreak(); // call this from another thread or signal handler to exit the Run() state +}; + + +class UdpSocket{ + class Implementation; + Implementation *impl_; + + friend class SocketReceiveMultiplexer::Implementation; + +public: + + // ctor throws std::runtime_error if there's a problem + // initializing the socket. + UdpSocket(); + virtual ~UdpSocket(); + + // the socket is created in an unbound, unconnected state + // such a socket can only be used to send to an arbitrary + // address using SendTo(). To use Send() you need to first + // connect to a remote endpoint using Connect(). To use + // ReceiveFrom you need to first bind to a local endpoint + // using Bind(). + + // retrieve the local endpoint name when sending to 'to' + IpEndpointName LocalEndpointFor( const IpEndpointName& remoteEndpoint ) const; + + // Connect to a remote endpoint which is used as the target + // for calls to Send() + void Connect( const IpEndpointName& remoteEndpoint ); + void Send( const char *data, int size ); + void SendTo( const IpEndpointName& remoteEndpoint, const char *data, int size ); + + + // Bind a local endpoint to receive incoming data. Endpoint + // can be 'any' for the system to choose an endpoint + void Bind( const IpEndpointName& localEndpoint ); + bool IsBound() const; + + int ReceiveFrom( IpEndpointName& remoteEndpoint, char *data, int size ); +}; + + +// convenience classes for transmitting and receiving +// they just call Connect and/or Bind in the ctor. +// note that you can still use a receive socket +// for transmitting etc + +class UdpTransmitSocket : public UdpSocket{ +public: + UdpTransmitSocket( const IpEndpointName& remoteEndpoint ) + { Connect( remoteEndpoint ); } +}; + + +class UdpReceiveSocket : public UdpSocket{ +public: + UdpReceiveSocket( const IpEndpointName& localEndpoint ) + { Bind( localEndpoint ); } +}; + + +// UdpListeningReceiveSocket provides a simple way to bind one listener +// to a single socket without having to manually set up a SocketReceiveMultiplexer + +class UdpListeningReceiveSocket : public UdpSocket{ + SocketReceiveMultiplexer mux_; + PacketListener *listener_; +public: + UdpListeningReceiveSocket( const IpEndpointName& localEndpoint, PacketListener *listener ) + : listener_( listener ) + { + Bind( localEndpoint ); + mux_.AttachSocketListener( this, listener_ ); + } + + ~UdpListeningReceiveSocket() + { mux_.DetachSocketListener( this, listener_ ); } + + // see SocketReceiveMultiplexer above for the behaviour of these methods... + void Run() { mux_.Run(); } + void RunUntilSigInt() { mux_.RunUntilSigInt(); } + void Break() { mux_.Break(); } + void AsynchronousBreak() { mux_.AsynchronousBreak(); } +}; + + +#endif /* INCLUDED_UDPSOCKET_H */