X-Git-Url: https://scm.cri.ensmp.fr/git/Plinn.git/blobdiff_plain/c0074b891b1f9f79f152b1c2f50431d77ea77192..005d2546bb030f9dbcecae016515122e191d0bb7:/skins/ajax_scripts/ajax_form_manager.js diff --git a/skins/ajax_scripts/ajax_form_manager.js b/skins/ajax_scripts/ajax_form_manager.js index 508a4f9..8b51b2e 100644 --- a/skins/ajax_scripts/ajax_form_manager.js +++ b/skins/ajax_scripts/ajax_form_manager.js @@ -175,10 +175,10 @@ FormManager.prototype.replaceElementByField = function(evt) { var tabIndex = ob.tabIndex; var text; if (ob.firstChild && ob.firstChild.className === 'hidden_value') { - text = ob.firstChild.innerHTML; + text = ob.firstChild.innerHTML; } else { - text = ob.innerHTML; + text = ob.innerHTML; } disablePropagation(evt); var parent; @@ -424,7 +424,7 @@ FormManager.prototype.loadResponse = function(req) { var onAfterPopulate = this.onAfterPopulate; onAfterPopulate(); this.scrollToPortalMessage(); - history.pushState(absolute_url(), document.title, absolute_url()); + history.pushState(absolute_url(), document.title, absolute_url()); }; FormManager.prototype.scrollToPortalMessage = function() { @@ -481,43 +481,43 @@ function smoothScroll(from, to) { /* adapted from http://xahlee.info/js/js_shake_box.html */ function shake(e, distance, time) { - // Handle arguments - if (!time) { time = 500; } - if (!distance) { distance = 5; } - - // Save the original style of e, Make e relatively positioned, Note the animation start time, Start the animation - var originalStyle = e.style.cssText; - e.style.position = "relative"; - var start = (new Date()).getTime(); - - // This function checks the elapsed time and updates the position of e. - // If the animation is complete, it restores e to its original state. - // Otherwise, it updates e's position and schedules itself to run again. - function animate() { - var now = (new Date()).getTime(); - // Get current time - var elapsed = now-start; - // How long since we started - var fraction = elapsed/time; - // What fraction of total time? - if (fraction < 1) { - // If the animation is not yet complete - // Compute the x position of e as a function of animation - // completion fraction. We use a sinusoidal function, and multiply - // the completion fraction by 4pi, so that it shakes back and - // forth twice. - var x = distance * Math.sin(fraction*8*Math.PI); - e.style.left = x + "px"; - // Try to run again in 25ms or at the end of the total time. - // We're aiming for a smooth 40 frames/second animation. - setTimeout(animate, Math.min(25, time-elapsed)); - } - else { - // Otherwise, the animation is complete - e.style.cssText = originalStyle; // Restore the original style - } - } - animate(); + // Handle arguments + if (!time) { time = 500; } + if (!distance) { distance = 5; } + + // Save the original style of e, Make e relatively positioned, Note the animation start time, Start the animation + var originalStyle = e.style.cssText; + e.style.position = "relative"; + var start = (new Date()).getTime(); + + // This function checks the elapsed time and updates the position of e. + // If the animation is complete, it restores e to its original state. + // Otherwise, it updates e's position and schedules itself to run again. + function animate() { + var now = (new Date()).getTime(); + // Get current time + var elapsed = now-start; + // How long since we started + var fraction = elapsed/time; + // What fraction of total time? + if (fraction < 1) { + // If the animation is not yet complete + // Compute the x position of e as a function of animation + // completion fraction. We use a sinusoidal function, and multiply + // the completion fraction by 4pi, so that it shakes back and + // forth twice. + var x = distance * Math.sin(fraction*8*Math.PI); + e.style.left = x + "px"; + // Try to run again in 25ms or at the end of the total time. + // We're aiming for a smooth 40 frames/second animation. + setTimeout(animate, Math.min(25, time-elapsed)); + } + else { + // Otherwise, the animation is complete + e.style.cssText = originalStyle; // Restore the original style + } + } + animate(); } }());