+        var now = (new Date()).getTime();
+        if (now - this.lastMoveTime < 100) {
+            // au delà de 100 ms de maintient, on annule l'inertie
+               var speed = delta / (now - this.touchStartTime)
+               var x0 = parseInt(this.film.style.left, 10);
+               var t0 = (new Date()).getTime();
+               var d = 500; // milisecondes
+            var delta = 0;
+            var dt = 25
+               var self = this;
+       
+               function animate() {
+                // inertie
+                       var t = (new Date()).getTime() - t0;
+                       if (t < d) {
+                               setTimeout(animate, dt);
+                               delta = delta + (1-t/d) * speed * dt; // décelleration linéaire
+                               self.setFilmPosition(x0 + delta);
+                       }
+               }
+               animate();
+        }