-        var now = (new Date()).getTime();
-        if (now - this.lastMoveTime < 100) {
-            // au delà de 100 ms de maintient, on annule l'inertie
-               var speed = delta / (now - this.touchStartTime)
-               var x0 = parseInt(this.film.style.left, 10);
-               var t0 = (new Date()).getTime();
-               var d = 500; // milisecondes
-            var delta = 0;
-            var dt = 25
-               var self = this;
+               var now = (new Date()).getTime();
+               if (now - this.lastMoveTime < 100) {
+                       // au delà de 100 ms de maintient, on annule l'inertie
+                       var speed = delta / (now - this.touchStartTime);
+                       var x0 = parseInt(this.film.style.left, 10);
+                       var t0 = (new Date()).getTime();
+                       var d = 500; // milisecondes
+                       delta = 0;
+                       var dt = 25;
+                       var self = this;