c23dcf22791954cbcb352d2db10efc5a3b921d27
2 Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved.
3 For licensing, see LICENSE.html or http://ckeditor.com/license
7 * @fileOverview Defines the {@link CKEDITOR.skins} object, which is used to
8 * manage skins loading.
12 * Manages skins loading.
16 CKEDITOR
.skins
= (function()
18 // Holds the list of loaded skins.
22 var loadPart = function( editor
, skinName
, part
, callback
)
24 // Get the skin definition.
25 var skinDefinition
= loaded
[ skinName
];
29 editor
.skin
= skinDefinition
;
31 // Trigger init function if any.
32 if ( skinDefinition
.init
)
33 skinDefinition
.init( editor
);
36 var appendSkinPath = function( fileNames
)
38 for ( var n
= 0 ; n
< fileNames
.length
; n
++ )
40 fileNames
[ n
] = CKEDITOR
.getUrl( paths
[ skinName
] + fileNames
[ n
] );
44 function fixCSSTextRelativePath( cssStyleText
, baseUrl
)
46 return cssStyleText
.replace( /url\s*\(([\s'"]*)(.*?)([\s"']*)\)/g,
47 function( match
, opener
, path
, closer
)
49 if ( /^\/|^\w?:/.test( path
) )
52 return 'url(' + baseUrl
+ opener
+ path
+ closer
+ ')';
56 // Get the part definition.
57 part
= skinDefinition
[ part
];
58 var partIsLoaded
= !part
|| !!part
._isLoaded
;
60 // Call the callback immediately if already loaded.
62 callback
&& callback();
65 // Put the callback in a queue.
66 var pending
= part
._pending
|| ( part
._pending
= [] );
67 pending
.push( callback
);
69 // We may have more than one skin part load request. Just the first
70 // one must do the loading job.
71 if ( pending
.length
> 1 )
74 // Check whether the "css" and "js" properties have been defined
76 var cssIsLoaded
= !part
.css
|| !part
.css
.length
,
77 jsIsLoaded
= !part
.js
|| !part
.js
.length
;
79 // This is the function that will trigger the callback calls on
81 var checkIsLoaded = function()
83 if ( cssIsLoaded
&& jsIsLoaded
)
85 // Mark the part as loaded.
88 // Call all pending callbacks.
89 for ( var i
= 0 ; i
< pending
.length
; i
++ )
97 // Load the "css" pieces.
100 var cssPart
= part
.css
;
102 if ( CKEDITOR
.tools
.isArray( cssPart
) )
104 appendSkinPath( cssPart
);
105 for ( var c
= 0 ; c
< cssPart
.length
; c
++ )
106 CKEDITOR
.document
.appendStyleSheet( cssPart
[ c
] );
110 cssPart
= fixCSSTextRelativePath(
111 cssPart
, CKEDITOR
.getUrl( paths
[ skinName
] ) );
112 // Processing Inline CSS part.
113 CKEDITOR
.document
.appendStyleText( cssPart
);
121 // Load the "js" pieces.
124 appendSkinPath( part
.js
);
125 CKEDITOR
.scriptLoader
.load( part
.js
, function()
132 // We may have nothing to load, so check it immediately.
137 return /** @lends CKEDITOR.skins */ {
140 * Registers a skin definition.
141 * @param {String} skinName The skin name.
142 * @param {Object} skinDefinition The skin definition.
145 add : function( skinName
, skinDefinition
)
147 loaded
[ skinName
] = skinDefinition
;
149 skinDefinition
.skinPath
= paths
[ skinName
]
150 || ( paths
[ skinName
] =
152 '_source/' + // @Packager.RemoveLine
153 'skins/' + skinName
+ '/' ) );
157 * Loads a skin part. Skins are defined in parts, which are basically
158 * separated CSS files. This function is mainly used by the core code and
159 * should not have much use out of it.
160 * @param {String} skinName The name of the skin to be loaded.
161 * @param {String} skinPart The skin part to be loaded. Common skin parts
162 * are "editor" and "dialog".
163 * @param {Function} [callback] A function to be called once the skin
164 * part files are loaded.
167 load : function( editor
, skinPart
, callback
)
169 var skinName
= editor
.skinName
,
170 skinPath
= editor
.skinPath
;
172 if ( loaded
[ skinName
] )
173 loadPart( editor
, skinName
, skinPart
, callback
);
176 paths
[ skinName
] = skinPath
;
177 CKEDITOR
.scriptLoader
.load( CKEDITOR
.getUrl( skinPath
+ 'skin.js' ), function()
179 loadPart( editor
, skinName
, skinPart
, callback
);