1 # -*- coding: utf-8 -*-
3 bande qui compose le clavier minwii
9 from gradients
import gradients
10 from math
import floor
11 from globals import BACKGROUND_LAYER
12 from globals import FOREGROUND_LAYER
13 from globals import hls_to_rgba_8bits
14 from config
import OFF_LUMINANCE
15 from config
import OFF_SATURATION
16 from config
import ON_TOP_LUMINANCE
17 from config
import ON_BOTTOM_LUMINANCE
18 from config
import ON_SATURATION
19 from config
import ON_COLUMN_OVERSIZING
20 from config
import ON_COLUMN_ALPHA
21 from config
import LYRICS_FONT
, NOTES_FONT
22 from config
import FONT_COLOR
25 class Column(pygame
.sprite
.DirtySprite
) :
27 def __init__(self
, group
, hue
, rect
, tone
) :
28 pygame
.sprite
.DirtySprite
.__init
__(self
, group
)
33 toneName
= NOTES_FONT
.render(tone
.nom
, True, FONT_COLOR
)
35 # état off : surface unie et nom de l'intonation
36 sur
= pygame
.surface
.Surface(rect
.size
)
37 rgba
= hls_to_rgba_8bits(hue
, OFF_LUMINANCE
, OFF_SATURATION
)
40 tw
, th
, = toneName
.get_size()
41 toneRect
= pygame
.Rect(((w
- tw
) / 2, h
- th
), (tw
, th
))
42 sur
.blit(toneName
, toneRect
)
47 # état on : surface dégradée avec nom de la note avec largeur agrandie
48 topRgba
= hls_to_rgba_8bits(hue
, ON_TOP_LUMINANCE
, ON_SATURATION
, ON_COLUMN_ALPHA
)
49 bottomRgba
= hls_to_rgba_8bits(hue
, ON_BOTTOM_LUMINANCE
, ON_SATURATION
, ON_COLUMN_ALPHA
)
50 onWidth
= rect
.width
* ON_COLUMN_OVERSIZING
51 onLeft
= rect
.centerx
- onWidth
/ 2
52 rectOn
= pygame
.Rect((onLeft
, 0),
53 (onWidth
, rect
.height
))
54 self
.surOn
= gradients
.vertical(rectOn
.size
, topRgba
, bottomRgba
)
55 w
, h
= rectOn
.w
, rectOn
.h
56 toneRect
= pygame
.Rect(((w
- tw
) / 2, h
- th
), (tw
, th
))
57 self
.surOn
.blit(toneName
, toneRect
)
60 self
.image
= self
.surOff
63 def update(self
, state
, syllabus
='') :
64 group
= self
.groups()[0]
65 if state
== self
.state
:
69 group
.change_layer(self
, FOREGROUND_LAYER
)
74 renderedSyl
= LYRICS_FONT
.render(syllabus
, True, FONT_COLOR
)
75 sw
, sh
, = renderedSyl
.get_size()
76 w
, h
= self
.rectOn
.w
, self
.rectOn
.h
78 if sw
> self
.rectOn
.w
:
79 sur
= pygame
.transform
.scale(sur
, (sw
, h
))
80 rect
= rect
.inflate(sw
- w
, 0)
83 screenWidth
= group
.dispWidth
86 elif rect
.right
> screenWidth
:
87 rect
.right
= screenWidth
89 sylRect
= pygame
.Rect(((w
- sw
) / 2, (h
- sh
) / 2), (sw
, sh
))
90 sur
.blit(renderedSyl
, sylRect
)
95 group
.change_layer(self
, BACKGROUND_LAYER
)
96 self
.image
= self
.surOff
97 self
.rect
= self
.rectOff