736dd0685727939d528cdccef7788f1011fa3804
1 # -*- coding: utf-8 -*-
4 bandes arc-en-ciel représentant un clavier.
10 from cursors
import WarpingCursor
11 from column
import Column
13 from eventutils
import event_handler
, EventDispatcher
, EventHandlerMixin
15 from musicxml
import Tone
17 from config
import FRAMERATE
18 from config
import FIRST_HUE
19 from config
import MIDI_VELOCITY_RANGE
20 from config
import MIDI_PAN_RANGE
22 from globals import BACKGROUND_LAYER
23 from globals import CURSOR_LAYER
24 from globals import PLAYING_MODES_DICT
26 class _PlayingScreenBase(pygame
.sprite
.LayeredDirty
, EventHandlerMixin
) :
28 def __init__(self
, synth
, distinctNotes
=[]) :
30 distinctNotes : notes disctinctes présentes dans la chanson
31 triées du plus grave au plus aigu.
33 super(_PlayingScreenBase
, self
).__init
__()
35 self
.distinctNotes
= distinctNotes
36 self
.keyboardLength
= 0
37 self
.keyboardRects
= []
43 self
.draw(pygame
.display
.get_surface())
46 def _initRects(self
) :
47 """ création des espaces réservés pour
48 afficher les colonnes.
50 #ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi
52 # self.keyboardLength = 8
54 # self.keyboardLength = 11
55 self
.keyboardLength
= len(self
.distinctNotes
)
57 screen
= pygame
.display
.get_surface()
59 # taille de la zone d'affichage utile (bordure autour)
60 self
.dispWidth
= dispWidth
= screen
.get_width()
61 self
.dispHeight
= dispHeight
= screen
.get_height()
63 columnWidth
= int(round(float(dispWidth
) / self
.keyboardLength
))
66 for i
in range(self
.keyboardLength
) :
67 upperLeftCorner
= (i
*columnWidth
, 0)
68 rect
= pygame
.Rect(upperLeftCorner
, (columnWidth
, dispHeight
))
71 self
.keyboardRects
= rects
73 def _initColumns(self
) :
75 hueStep
= FIRST_HUE
/ (self
.keyboardLength
- 1)
76 for i
, rect
in enumerate(self
.keyboardRects
) :
77 hue
= FIRST_HUE
- hueStep
* i
78 tone
= self
.distinctNotes
[i
]
79 c
= Column(self
, i
, hue
, rect
, tone
)
80 self
.add(c
, layer
=BACKGROUND_LAYER
)
81 self
.columns
[tone
.midi
] = c
84 def _initCursor(self
) :
85 self
.cursor
= WarpingCursor(blinkMode
=True)
86 self
.add(self
.cursor
, layer
=CURSOR_LAYER
)
90 clock
= pygame
.time
.Clock()
92 pygame
.mouse
.set_visible(False)
94 EventDispatcher
.dispatchEvents()
95 dirty
= self
.draw(pygame
.display
.get_surface())
96 pygame
.display
.update(dirty
)
100 self
._running
= False
101 self
.synth
.system_reset()
102 pygame
.mouse
.set_visible(True)
103 self
.cursor
._stopBlink
()
105 @event_handler(pygame
.KEYDOWN
)
106 def handleKeyDown(self
, event
) :
107 if event
.key
== pygame
.K_q
:
110 @event_handler(pygame
.MOUSEBUTTONDOWN
)
111 def onMouseDown(self
, event
) :
112 # TODO à cleaner : on vire le dernier élément
113 # parce qu'il s'agit du curseur
114 for col
in reversed(self
.sprites()[:-1]) :
115 if col
.rect
.collidepoint(*event
.pos
):
116 self
.raiseColDown(col
, event
.pos
)
119 @event_handler(pygame
.MOUSEBUTTONUP
)
120 def onMouseUp(self
, event
) :
121 for col
in reversed(self
.sprites()[:-1]) :
122 if col
.rect
.collidepoint(*event
.pos
) :
123 self
.raiseColUp(col
, event
.pos
)
126 @event_handler(pygame
.MOUSEMOTION
)
127 def onMouseMove(self
, event
) :
128 for col
in reversed(self
.sprites()[:-1]) :
129 if col
.rect
.collidepoint(*event
.pos
) :
130 self
.raiseColOver(col
, event
.pos
)
133 def raiseColDown(self
, col
, pos
) :
134 evt
= pygame
.event
.Event(events
.COLDOWN
, column
=col
, pos
=pos
)
135 pygame
.event
.post(evt
)
137 def raiseColUp(self
, col
, pos
) :
138 evt
= pygame
.event
.Event(events
.COLUP
, column
=col
, pos
=pos
)
139 pygame
.event
.post(evt
)
141 def raiseColOver(self
, col
, pos
) :
142 evt
= pygame
.event
.Event(events
.COLOVER
, column
=col
, pos
=pos
)
143 pygame
.event
.post(evt
)
145 def getVelocity(self
, pos
) :
146 vel
= (float(self
.dispWidth
) - pos
[1]) / self
.dispWidth
147 vel
= int(vel
* (MIDI_VELOCITY_RANGE
[1] - MIDI_VELOCITY_RANGE
[0])) + MIDI_VELOCITY_RANGE
[0]
150 def getPan(self
, index
) :
151 pan
= float(index
) / (self
.keyboardLength
-1)
152 pan
= int(pan
* (MIDI_PAN_RANGE
[1] - MIDI_PAN_RANGE
[0])) + MIDI_PAN_RANGE
[0]
156 class PlayingScreen(_PlayingScreenBase
) :
157 "fenêtre de jeu pour improvisation"
159 scale
= [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72]
161 def __init__(self
, synth
) :
163 for midi
in self
.scale
:
165 distinctNotes
.append(tone
)
167 super(PlayingScreen
, self
).__init
__(synth
, distinctNotes
)
169 @event_handler(events
.NOTEON
)
170 def noteon(self
, evt
) :
172 self
.synth
.noteon(0, tone
.midi
, 96)
174 @event_handler(events
.NOTEOFF
)
175 def noteoff(self
, evt
) :
177 self
.synth
.noteoff(0, tone
.midi
)
180 class SongPlayingScreen(_PlayingScreenBase
) :
182 def __init__(self
, synth
, song
, mode
=PLAYING_MODES_DICT
['EASY']) :
183 super(SongPlayingScreen
, self
).__init
__(synth
, song
.distinctNotes
)
185 self
.quarterNoteDuration
= song
.quarterNoteDuration
186 self
.currentColumn
= None
187 self
.noteIterator
= self
.song
.iterNotes()
189 if mode
== PLAYING_MODES_DICT
['NORMAL'] :
190 EventDispatcher
.addEventListener(events
.COLDOWN
, self
.handleColumnDown
)
191 EventDispatcher
.addEventListener(events
.COLUP
, self
.handleColumnUp
)
192 elif mode
== PLAYING_MODES_DICT
['EASY'] :
193 EventDispatcher
.addEventListener(events
.COLOVER
, self
.handleColumnOver
)
196 def displayNext(self
, event
=None) :
197 if self
.currentColumn
:
198 self
.currentColumn
.update(False)
199 note
, verseIndex
= self
.noteIterator
.next()
200 syllabus
= note
.lyrics
[verseIndex
].syllabus()
201 column
= self
.columns
[note
.midi
]
202 column
.update(True, syllabus
)
203 self
.currentColumn
= column
204 self
.currentNote
= note
205 self
.currentNotePlayed
= False
207 def handleColumnDown(self
, event
) :
210 pan
= self
.getPan(col
.index
)
211 self
.synth
.cc(0, 10, pan
)
212 vel
= self
.getVelocity(event
.pos
)
213 self
.synth
.noteon(0, col
.tone
.midi
, vel
)
214 self
.currentNotePlayed
= True
216 def handleColumnUp(self
, event
) :
217 if self
.currentNotePlayed
:
218 self
.synth
.noteoff(0, self
.currentColumn
.tone
.midi
)
221 def handleColumnOver(self
, event
) :
223 if col
.state
and not self
.currentNotePlayed
:
224 pan
= self
.getPan(col
.index
)
225 self
.synth
.cc(0, 10, pan
)
226 vel
= self
.getVelocity(event
.pos
)
227 self
.synth
.noteon(0, col
.tone
.midi
, vel
)
228 SongPlayingScreen
.setNoteTimeout(
229 int(self
.currentNote
.duration
* \
230 self
.quarterNoteDuration
)
232 self
.currentNotePlayed
= True
234 @event_handler(events
.NOTEEND
)
235 def clearTimeOutAndDisplayNext(self
, evt
) :
236 pygame
.time
.set_timer(evt
.type, 0)
237 self
.synth
.noteoff(0, self
.currentNote
.midi
)
241 def setNoteTimeout(delay
) :
242 pygame
.time
.set_timer(events
.NOTEEND
, delay
)
245 pygame
.time
.set_timer(events
.NOTEEND
, 0)
246 super(SongPlayingScreen
, self
).stop()