commit par sécurité.
[minwii.git] / src / app / widgets / playingscreen.py
1 # -*- coding: utf-8 -*-
2 """
3 Écran de jeu MinWii :
4 bandes arc-en-ciel représentant un clavier.
5
6 $Id$
7 $URL$
8 """
9 import pygame
10 from colorsys import hls_to_rgb
11 from gradients import gradients
12 from cursors import WarpingCursor
13 from eventutils import event_handler, EventDispatcher, EventHandlerMixin
14 from math import floor
15 import types
16 from musicxml import Tone
17
18 from config import BORDER
19 from config import FIRST_HUE
20 from config import OFF_LUMINANCE
21 from config import OFF_SATURATION
22 from config import ON_TOP_LUMINANCE
23 from config import ON_BOTTOM_LUMINANCE
24 from config import ON_SATURATION
25 from config import ON_COLUMN_OVERSIZING
26 from config import ON_COLUMN_ALPHA
27 from config import FONT
28 from config import FONT_COLOR
29
30 class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) :
31
32 def __init__(self, distinctNotes=[]) :
33 """
34 distinctNotes : notes disctinctes présentes dans la chanson
35 triées du plus grave au plus aigu.
36 """
37 super(_PlayingScreenBase, self).__init__()
38 self.distinctNotes = distinctNotes
39 self.keyboardLength = 0
40 self.keyboardRects = []
41 self.cursor = None
42 self._initRects()
43 self._initColumns()
44 self._running = False
45 self.draw(pygame.display.get_surface())
46 self._initCursor()
47
48
49
50 def _initRects(self) :
51 """ création des espaces réservés pour
52 afficher les colonnes.
53 """
54 ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi
55 if ambitus <= 12 :
56 self.keyboardLength = 8
57 else :
58 self.keyboardLength = 11
59
60 screen = pygame.display.get_surface()
61
62 # taille de la zone d'affichage utile (bordure autour)
63 dispWidth = screen.get_width() - 2 * BORDER
64 dispHeight = screen.get_height() - 2 * BORDER
65
66 columnWidth = int(round(float(dispWidth) / self.keyboardLength))
67
68 rects = []
69 for i in range(self.keyboardLength) :
70 upperLeftCorner = (i*columnWidth + BORDER, BORDER)
71 rect = pygame.Rect(upperLeftCorner, (columnWidth, dispHeight))
72 rects.append(rect)
73
74 self.keyboardRects = rects
75
76 def _initColumns(self) :
77
78 hueStep = FIRST_HUE / (self.keyboardLength - 1)
79 for i, rect in enumerate(self.keyboardRects) :
80 hue = FIRST_HUE - hueStep * i
81 tone = self.distinctNotes[i]
82 c = Column(self, hue, rect, tone)
83 self.add(c, layer=0)
84
85 def _initCursor(self) :
86 self.cursor = WarpingCursor(blinkMode=True)
87 self.add(self.cursor, layer=2)
88
89 def run(self):
90 self._running = True
91 clock = pygame.time.Clock()
92 pygame.display.flip()
93 while self._running :
94 EventDispatcher.dispatchEvents()
95 dirty = self.draw(pygame.display.get_surface())
96 pygame.display.update(dirty)
97 clock.tick(50)
98
99 @event_handler(pygame.KEYDOWN)
100 def handleKeyDown(self, event) :
101 if event.key == pygame.K_q:
102 self._running = False
103
104
105 @event_handler(pygame.MOUSEMOTION)
106 def handleMouseMotion(self, event) :
107 pass
108
109
110 class PlayingScreen(_PlayingScreenBase) :
111 "fenêtre de jeu pour improvisation"
112 scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72]
113
114 def __init__(self) :
115 distinctNotes = []
116 for midi in self.scale :
117 tone = Tone(midi)
118 distinctNotes.append(tone)
119
120 super(PlayingScreen, self).__init__(distinctNotes)
121
122
123 class SongPlayingScreen(_PlayingScreenBase) :
124
125 def __init__(self, song) :
126 super(SongPlayingScreen, self).__init__(song.distinctNotes)
127 self.song = song
128
129 class SongPlayingScreenTest(_PlayingScreenBase) :
130 def __init__(self) :
131 class C:pass
132 o = C()
133 o.midi=1
134 super(SongPlayingScreenTest, self).__init__([o])
135
136
137 class Column(pygame.sprite.Sprite, EventHandlerMixin) :
138
139 def __init__(self, group, hue, rect, tone) :
140 pygame.sprite.Sprite.__init__(self, group)
141 sur = pygame.surface.Surface(rect.size)
142 rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION)
143 sur.fill(rgba)
144 self.stateOff = sur
145 self.rectOff = rect
146
147 topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA)
148 bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA)
149 onWidth = rect.width * ON_COLUMN_OVERSIZING
150 onLeft = rect.centerx - onWidth / 2
151 rectOn = pygame.Rect((onLeft, 0),
152 (onWidth, rect.height))
153 self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba)
154 self.rectOn = rectOn
155
156 self.image = self.stateOff
157 self.rect = rect
158 self.toneName = FONT.render(tone.nom, True, (0,0,0))
159
160 def update(self, state) :
161 group = self.groups()[0]
162 if state :
163 group.change_layer(self, 1)
164 self.image = self.stateOn
165 self.rect = self.rectOn
166 else :
167 group.change_layer(self, 0)
168 self.image = self.stateOff
169 self.rect = self.rectOff
170
171 @event_handler(pygame.MOUSEBUTTONDOWN)
172 def onMouseDown(self, event) :
173 if self.rect.collidepoint(*event.pos) :
174 self.update(True)
175
176 @event_handler(pygame.MOUSEBUTTONUP)
177 def onMouseUp(self, event) :
178 self.update(False)
179
180 def raiseNoteOn(self) :
181 pass
182
183 def raiseNoteOff(self) :
184 pass
185
186
187
188 def hls_to_rgba_8bits(h, l, s, a=1) :
189 #convert to rgb ranging from 0 to 255
190 rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)]
191 return tuple(rgba)