import pygame
from sys import modules

events = ['NOTEON',
          'NOTEOFF',
          'NOTEEND',
          'COLDOWN',
          'COLUP',
          'COLOVER',
          'COLSTATECHANGE',
          'SONGEND']

eventNames = {}
self = modules[__name__]

for i, name in enumerate(events) :
    eventType = pygame.USEREVENT + 1 + i
    if eventType >= pygame.NUMEVENTS :
        eventType = eventType + 1
    eventNames[eventType] = name
    setattr(self, name, eventType)

pygame_events = [
    'NOEVENT',
    'ACTIVEEVENT',
    'KEYDOWN',
    'KEYUP',
    'MOUSEMOTION',
    'MOUSEBUTTONDOWN',
    'MOUSEBUTTONUP',
    'JOYAXISMOTION',
    'JOYBALLMOTION',
    'JOYHATMOTION',
    'JOYBUTTONDOWN',
    'JOYBUTTONUP',
    'VIDEORESIZE',
    'VIDEOEXPOSE',
    'QUIT',
    'SYSWMEVENT',
    'USEREVENT',
    'NUMEVENTS'
    ]

for name in pygame_events :
    eventNames[getattr(pygame, name)] = name

eventCodes = dict([v, k] for k, v in eventNames.items())
