+++ /dev/null
-import pygame
-from sys import modules
-
-events = ['TIMEOUT',
- 'NOTEON',
- 'NOTEOFF',
- 'NOTEEND',
- 'COLDOWN',
- 'COLUP',
- 'COLOVER',
- 'COLSTATECHANGE']
-
-eventNames = {}
-self = modules[__name__]
-
-for i, name in enumerate(events) :
- eventType = pygame.USEREVENT+i
- eventNames[eventType] = name
- setattr(self, name, eventType)
-
-pygame_events = [
- 'NOEVENT',
- 'ACTIVEEVENT',
- 'KEYDOWN',
- 'KEYUP',
- 'MOUSEMOTION',
- 'MOUSEBUTTONDOWN',
- 'MOUSEBUTTONUP',
- 'JOYAXISMOTION',
- 'JOYBALLMOTION',
- 'JOYHATMOTION',
- 'JOYBUTTONDOWN',
- 'JOYBUTTONUP',
- 'VIDEORESIZE',
- 'VIDEOEXPOSE',
- 'QUIT',
- 'SYSWMEVENT',
- 'USEREVENT',
- 'NUMEVENTS'
- ]
-
-for name in pygame_events :
- eventNames[getattr(pygame, name)] = name