self.currentNotePlayed = True
@event_handler(events.NOTEEND)
def clearTimeOutAndDisplayNext(self, evt) :
pygame.time.set_timer(evt.type, 0)
self.currentNotePlayed = True
@event_handler(events.NOTEEND)
def clearTimeOutAndDisplayNext(self, evt) :
pygame.time.set_timer(evt.type, 0)