+ def noteon(self, chan, key, vel):
+ key = key + self._octaveAjusts.get(chan, 0) * 12
+ FSynth.noteon(self, chan, key, vel)
+ evt = pygame.event.Event(events.NOTEON, chan=chan, key=key, vel=vel)
+ pygame.event.post(evt)
+
+ def noteoff(self, chan, key) :
+ key = key + self._octaveAjusts.get(chan, 0) * 12
+ FSynth.noteoff(self, chan, key)
+ evt = pygame.event.Event(events.NOTEOFF, chan=chan, key=key)
+ pygame.event.post(evt)