@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
- if event.key == pygame.K_q or event.unicode == u'q':
+ if event.key == pygame.K_q or \
+ event.unicode == u'q' or \
+ pygame.K_ESCAPE:
self.stop()
@event_handler(pygame.MOUSEBUTTONDOWN)
def __init__(self, synth) :
distinctNotes = []
+ self.currentColumn = None
for midi in self.scale :
tone = Tone(midi)
distinctNotes.append(tone)
super(PlayingScreen, self).__init__(synth, distinctNotes)
- @event_handler(events.NOTEON)
- def noteon(self, evt) :
- tone = evt.tone
- self.synth.noteon(0, tone.midi, 96)
-
- @event_handler(events.NOTEOFF)
- def noteoff(self, evt) :
- tone = evt.tone
- self.synth.noteoff(0, tone.midi)
+ @event_handler(events.COLDOWN)
+ def noteon(self, event) :
+ col = event.column
+ col.update(True)
+ self.currentColumn = col
+ self.playnote(col, event.pos)
+ @event_handler(events.COLUP)
+ def noteoff(self, event) :
+ if self.currentColumn :
+ self.currentColumn.update(False)
+ self.synth.noteoff(0, self.currentColumn.tone.midi)
+
class SongPlayingScreen(PlayingScreenBase) :
def handleEasyColumnOver(self, event) :
col = event.column
if col.state and \
- any(event.mouseEvent.buttons) and \
+ self.cursor.pressed and \
not self.currentNotePlayed :
self.playnote(col, event.pos)
SongPlayingScreen.setNoteTimeout(
def handleNormalColumnOver(self, event) :
col = event.column
if col.state and \
- any(event.mouseEvent.buttons) and \
+ self.cursor.pressed and \
not self.currentNotePlayed :
self.playnote(col, event.pos)
self.currentNotePlayed = True