Prise en charge du mode.
[minwii.git] / src / app / minwii.py
index 26e2a5e..2e65952 100755 (executable)
@@ -6,21 +6,56 @@ $Id$
 $URL$
 """
 
+import pygame
 from pgu.gui import Desktop
 from pgu.gui import QUIT
+from widgets.launch import LaunchScreen
 from widgets.home import Home
-from widgets.playingscreen import PlayingScreen
+from widgets.playingscreen import SongPlayingScreen, PlayingScreen
+from widgets.instrumentselector import InstrumentSelector
+from synth import Synth
+from eventutils import EventDispatcher
+from musicxml import musicXml2Song
+from config import SONG_FILE_PATH
+from globals import PLAYING_MODES_DICT
 
 class MinWii(object):
     
     def __init__(self) :
+        LaunchScreen()
         app = Desktop()
-        
+        synth = Synth()
+
+        modeResolution = (1024,768)
+        pygame.display.set_mode(modeResolution)
+        pygame.display.set_caption('MinWii')
+
         while True :
-            home = Home()
+            # sélection de la chanson
+            home = Home(songPath=SONG_FILE_PATH)
             home.connect(QUIT, app.quit)
             app.run(home)
             app.close(home)
+            returnValue = home.returnValue
+            if not returnValue :
+                break
+            
+            # sélection de l'instrument
+            selector = InstrumentSelector()
+            selector.run()
+            selector.stop()
+            pygame.event.clear()
+            EventDispatcher.reset()
+            instrumentDescription = selector.selectedInstrument
             
-            playingScreen = PlayingScreen()
+            # lancement du lecteur / clavier
+            songFile = home.songFile
+            playMode = home.modeSelect.value
+            playMode = PLAYING_MODES_DICT[playMode]
+            song = musicXml2Song(songFile)
+            bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
+            synth.program_select(0, bank, preset)
+            playingScreen = SongPlayingScreen(synth, song, mode=playMode)
             playingScreen.run()
+            pygame.event.clear()
+            EventDispatcher.reset()