self.queue = Queue()
self.startup = Queue()
self.nmotes = nmotes
+ self.selectedWiimoteIndex = 0
self.timeout = timeout
self.setDaemon(1)
self._paused = False
self.start()
self.startup.get(True) # wait for the thread to get started and acquire the motes
+ self.eventCallBack = _default_event_cb
+
+ def setEventCallBack(self, func) :
+ self.eventCallBack = func
def run(self):
'''This runs in a separate thread'''
if self._paused : continue
try :
if wiiuse.poll(self.wiimotes, self.nmotes) :
- for i in range(self.nmotes):
+ for i in range(self.nmotes) :
m = self.wiimotes[i]
if m[0].event == wiiuse.EVENT:
- self.event_cb(m)
+ self.eventCallBack(self, i, m)
except :
pass
func, args = self.queue.get_nowait()
except Empty:
break
- print 'do:', func.__name__, args
func(*args)
def pause(self) :
def resume(self) :
self._paused = False
+
+ def selectWiimote(self, wiimoteIndex) :
+ self.selectedWiimoteIndex = wiimoteIndex
def do(self, func, *args):
'''Run the function in the thread handling the wiimote'''
- self.queue.put((func, args))
-
- def event_cb(self, wmp):
- '''Called when the library has some data for the user.'''
- wm = wmp[0]
- pos = (wm.ir.x, wm.ir.y)
- pygame.mouse.set_pos(pos)
-
- eventType = None
-
- if wm.btns and \
- wiiuse.is_just_pressed(wm, wiiuse.button['B']) :
- event = pygame.event.Event(pygame.MOUSEBUTTONDOWN,
- pos = pos,
- button = 1)
- pygame.event.post(event)
-
- if wm.btns_released and \
- wiiuse.is_released(wm, wiiuse.button['B']):
- event = pygame.event.Event(pygame.MOUSEBUTTONUP,
- pos = pos,
- button = 1)
- pygame.event.post(event)
-
-
+ self.queue.put((func, args))
def control_cb(self, wmp, attachment, speaker, ir, led, battery):
'''Could check the battery level and such here'''
wiiuse.disconnect(self.wiimotes[i])
self.go = False
+ def get_count(self):
+ return self.actual_nmotes
+
+
+def _default_event_cb(self, id, wmp):
+ '''Called when the library has some data for the user.'''
+ if id != self.selectedWiimoteIndex : return
+ wm = wmp[0]
+ pos = (wm.ir.x, wm.ir.y)
+ pygame.mouse.set_pos(pos)
+
+ eventType = None
+
+ if wm.btns and \
+ wiiuse.is_just_pressed(wm, wiiuse.button['B']) :
+ event = pygame.event.Event(pygame.MOUSEBUTTONDOWN,
+ pos = pos,
+ button = 1)
+ pygame.event.post(event)
+
+ if wm.btns_released and \
+ wiiuse.is_released(wm, wiiuse.button['B']):
+ event = pygame.event.Event(pygame.MOUSEBUTTONUP,
+ pos = pos,
+ button = 1)
+ pygame.event.post(event)
+
+
+
WT = None
-def init(nmotes, timeout):
+def init(nmotes, timeout, screenResolution=(660, 370), position='ABOVE'):
'''Initialize the module.'''
global WT
if WT:
return
WT = wiimote_thread(nmotes, timeout)
+
+ if position == 'ABOVE' :
+ position = wiiuse.IR_ABOVE
+ elif position == 'BELOW' :
+ position = wiiuse.IR_BELOW
+ else :
+ position = wiiuse.IR_ABOVE
+
+
+ nmotes = get_count()
+ for i in range(nmotes) :
+ wm = Wiimote(i) # access the wiimote object
+ wm.enable_accels(0) # turn off acceleration reporting
+ wm.enable_ir(1, vres = screenResolution, position=position)
+
def get_count():
'''How many Wiimotes were found?'''
- return WT.actual_nmotes
+ return WT.get_count()
def quit():
'''Gracefully shutdown the connection and turn off the wiimote leds'''
enable |= wiiuse.ORIENT_THRESH
else:
disable |= wiiuse.ORIENT_THRESH
- print enable, disable
WT.do(wiiuse.set_flags, self.wm, enable, disable)
def set_orient_thresh(self, thresh):