delay = self.currentNote.duration * self.quarterNoteDuration
delay = delay + delay * self.tempoTrim
delay = int(delay)
+ if delay < 1 :
+ delay = 1 # durée minimale, car 0 désactiverait le timer.
pygame.time.set_timer(events.NOTEEND, delay)
def tempoTrimUp(self, step=0.1) :