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Petit hack pour afficher la vidéo de la kinect dans l'écran de jeu.
[minwii.git]
/
src
/
minwii
/
widgets
/
playingscreen.py
diff --git
a/src/minwii/widgets/playingscreen.py
b/src/minwii/widgets/playingscreen.py
index
e88047d
..
5829a4e
100755
(executable)
--- a/
src/minwii/widgets/playingscreen.py
+++ b/
src/minwii/widgets/playingscreen.py
@@
-9,6
+9,8
@@
$URL$
import pygame
import types
import pygame
import types
+import kinect.pygamedisplay as kinect
+
import minwii.events as events
from minwii.log import eventLogger
from minwii.eventutils import event_handler, EventDispatcher, EventHandlerMixin
import minwii.events as events
from minwii.log import eventLogger
from minwii.eventutils import event_handler, EventDispatcher, EventHandlerMixin
@@
-44,7
+46,10
@@
class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
self._initColumns()
self._running = False
self.draw(pygame.display.get_surface())
self._initColumns()
self._running = False
self.draw(pygame.display.get_surface())
- self._initCursor()
+ self._initCursor()
+
+ self.kinectRgb = kinect.RGB()
+ self.kinectRgbSur = pygame.Surface((640, 480))
def _initRects(self) :
""" création des espaces réservés pour
def _initRects(self) :
""" création des espaces réservés pour
@@
-96,6
+101,14
@@
class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
EventDispatcher.dispatchEvents()
dirty = self.draw(pygame.display.get_surface())
pygame.display.update(dirty)
EventDispatcher.dispatchEvents()
dirty = self.draw(pygame.display.get_surface())
pygame.display.update(dirty)
+
+ self.kinectRgb.update()
+ rgbImg = self.kinectRgb.capture()
+ self.kinectRgbSur.blit(rgbImg, (0, 0))
+ screen = pygame.display.get_surface()
+ screen.blit(pygame.transform.flip(self.kinectRgbSur, True, False), (0, 0))
+ pygame.display.flip()
+
clock.tick(FRAMERATE)
def stop(self) :
clock.tick(FRAMERATE)
def stop(self) :
@@
-323,6
+336,8
@@
class SongPlayingScreen(PlayingScreenBase) :
delay = self.currentNote.duration * self.quarterNoteDuration
delay = delay + delay * self.tempoTrim
delay = int(delay)
delay = self.currentNote.duration * self.quarterNoteDuration
delay = delay + delay * self.tempoTrim
delay = int(delay)
+ if delay < 1 :
+ delay = 1 # durée minimale, car 0 désactiverait le timer.
pygame.time.set_timer(events.NOTEEND, delay)
def tempoTrimUp(self, step=0.1) :
pygame.time.set_timer(events.NOTEEND, delay)
def tempoTrimUp(self, step=0.1) :