Activation du mode plein écran. Ajout des métadonnées de l'application.
[minwii.git] / setup_win_exe.py
index 55050ab..e2d81c8 100755 (executable)
@@ -53,6 +53,12 @@ class MinWii2exe(py2exe.build_exe.py2exe) :
         self.copyDataFiles('src/minwii/soundfonts', 'minwii/soundfonts')
         self.copyDataFiles('src/minwii/widgets/data', 'minwii/widgets/data')
         self.copyDataFiles(findPguThemesDir(), 'data/themes')
         self.copyDataFiles('src/minwii/soundfonts', 'minwii/soundfonts')
         self.copyDataFiles('src/minwii/widgets/data', 'minwii/widgets/data')
         self.copyDataFiles(findPguThemesDir(), 'data/themes')
+
+        pygamedir = os.path.dirname(pygame.base.__file__)
+        pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
+        dest = os.path.join(self.collect_dir, 'pygame', pygame.font.get_default_font())
+        self.copy_file(pygame_default_font, dest)
+        self.compiled_files.append(os.path.join('pygame', pygame.font.get_default_font()))
     
     def copyDataFiles(self, src, dest) :
         src = src.replace('/', os.path.sep)
     
     def copyDataFiles(self, src, dest) :
         src = src.replace('/', os.path.sep)
@@ -101,15 +107,15 @@ class BuildExe:
         self.project_version = "0.0"
 
         #License of the program
         self.project_version = "0.0"
 
         #License of the program
-        self.license = "MyApps License"
+        self.license = "GPL"
 
         #Auhor of program
 
         #Auhor of program
-        self.author_name = "Me"
-        self.author_email = "example@example.com"
-        self.copyright = "Copyright (c) 2009 Me."
+        self.author_name = "Samuel Benveniste"
+        self.author_email = "samuel.benveniste@gmail.com"
+        self.copyright = "Copyright 2010 MINES-ParisTech"
 
         #Description
 
         #Description
-        self.project_description = "MyApps Description"
+        self.project_description = "Musicothérapie Interractive avec la Wii"
 
         #Icon file (None will use pygame default icon)
         self.icon_file = None
 
         #Icon file (None will use pygame default icon)
         self.icon_file = None
@@ -126,7 +132,7 @@ class BuildExe:
         self.exclude_dll = ['']
 
         #Zip file name (None will bundle files in exe instead of zip file)
         self.exclude_dll = ['']
 
         #Zip file name (None will bundle files in exe instead of zip file)
-        self.zipfile_name = None
+        self.zipfile_name = 'minwii_lib.zip'
 
         #Dist directory
         self.dist_dir ='dist'
 
         #Dist directory
         self.dist_dir ='dist'
@@ -157,18 +163,19 @@ class BuildExe:
             license = self.license,
 
             # targets to build
             license = self.license,
 
             # targets to build
-            #windows = [{
-            #    'script': self.script,
-            #    'icon_resources': [(0, self.icon_file)],
-            #    'copyright': self.copyright
-            #}],
-            console = [self.script],
+            windows = [{
+                'script': self.script,
+                'icon_resources': [(0, self.icon_file)],
+                'copyright': self.copyright
+            }],
+            #console = [self.script],
             options = {'py2exe': {#'optimize': 2,
             options = {'py2exe': {#'optimize': 2,
-                                  'bundle_files': 1,
-                                  'compressed': True,
-                                  'excludes': self.exclude_modules,
-                                  'packages': self.extra_modules,
-                                  'dll_excludes': self.exclude_dll}
+                                  #'bundle_files': 1,
+                                  #'compressed': True,
+                                  #'excludes': self.exclude_modules,
+                                  #'packages': self.extra_modules,
+                                  #'dll_excludes': self.exclude_dll,
+                                  'skip_archive' : True}
                       },
             zipfile = self.zipfile_name,
             data_files = self.data_files,
                       },
             zipfile = self.zipfile_name,
             data_files = self.data_files,