rect = pygame.Rect(upperLeftCorner, (columnWidth, dispHeight))
rects.append(rect)
- # la dernière colonne a la largeur du reste
+ # la dernière colonne à la largeur du reste
upperLeftCorner = ((i+1) * columnWidth, 0)
rect = pygame.Rect(upperLeftCorner, (dispWidth - (self.keyboardLength - 1) * columnWidth , dispHeight))
rects.append(rect)
class SongPlayingScreen(PlayingScreenBase) :
- def __init__(self, synth, song, mode=PLAYING_MODES_DICT['NORMAL']) :
+ def __init__(self, synth, song, mode=PLAYING_MODES_DICT['NORMAL'], tempoTrim=0) :
super(SongPlayingScreen, self).__init__(synth, song.distinctNotes)
self.song = song
self.quarterNoteDuration = song.quarterNoteDuration
+ self.tempoTrim = tempoTrim
self.currentColumn = None
self.noteIterator = self.song.iterNotes()
self.displayNext()
col = event.column
if col.state and not self.currentNotePlayed :
self.playnote(col, event.pos)
- SongPlayingScreen.setNoteTimeout(
- int(self.currentNote.duration * \
- self.quarterNoteDuration)
- )
+ self.setNoteTimeout()
self.currentNotePlayed = True
def handleEasyColumnOver(self, event) :
self.cursor.pressed and \
not self.currentNotePlayed :
self.playnote(col, event.pos)
- SongPlayingScreen.setNoteTimeout(
- int(self.currentNote.duration * \
- self.quarterNoteDuration)
- )
+ self.setNoteTimeout()
self.currentNotePlayed = True
if col.state and \
not self.currentNotePlayed :
self.playnote(col, event.pos)
- SongPlayingScreen.setNoteTimeout(
- int(self.currentNote.duration * \
- self.quarterNoteDuration)
- )
+ self.setNoteTimeout()
self.currentNotePlayed = True
self.synth.noteoff(0, self.currentNote.midi)
self.displayNext()
- @staticmethod
- def setNoteTimeout(delay) :
+ def setNoteTimeout(self) :
+ delay = self.currentNote.duration * self.quarterNoteDuration
+ delay = delay + delay * self.tempoTrim
pygame.time.set_timer(events.NOTEEND, delay)
+ def tempoTrimUp(self, step=0.1) :
+ self.tempoTrim = round(self.tempoTrim - step, 1)
+
+ def tempoTrimDown(self, step=0.1) :
+ self.tempoTrim = round(self.tempoTrim + step, 1)
+
def stop(self) :
pygame.time.set_timer(events.NOTEEND, 0)
super(SongPlayingScreen, self).stop()