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Clignotement du curseur basé sur un thread indépendant de pygame.
[minwii.git]
/
src
/
app
/
log.py
diff --git
a/src/app/log.py
b/src/app/log.py
index
3cffbb3
..
abbb858
100755
(executable)
--- a/
src/app/log.py
+++ b/
src/app/log.py
@@
-6,7
+6,7
@@
$Id$
$URL$
"""
$URL$
"""
-from events import
TIMEOUT,
COLOVER, eventNames
+from events import COLOVER, eventNames
from event_pprinters import pprinters
import sys
import pygame
from event_pprinters import pprinters
import sys
import pygame
@@
-18,7
+18,6
@@
LOG_FORMAT_VERSION='1.0'
hiddenEvents = {pygame.MOUSEMOTION:True,
pygame.MOUSEBUTTONDOWN:True,
pygame.MOUSEBUTTONUP:True,
hiddenEvents = {pygame.MOUSEMOTION:True,
pygame.MOUSEBUTTONDOWN:True,
pygame.MOUSEBUTTONUP:True,
- TIMEOUT:True,
#COLOVER:True,
}
#COLOVER:True,
}