ménage (par le vide)
[minwii.git] / src / gui / FamiliarizerPGUConfiguration.py
diff --git a/src/gui/FamiliarizerPGUConfiguration.py b/src/gui/FamiliarizerPGUConfiguration.py
deleted file mode 100644 (file)
index a7b21f7..0000000
+++ /dev/null
@@ -1,237 +0,0 @@
-'''\r
-Created on 12 nov. 2009\r
-\r
-@author: Samuel Benveniste\r
-'''\r
-from logging.FamiliarizerLog import FamiliarizerLog\r
-\r
-import os\r
-import sys\r
-import subprocess\r
-\r
-import pygame\r
-import pygame.midi\r
-import pickle\r
-\r
-from pygame.locals import *\r
-\r
-from pgu import gui\r
-\r
-from StaticFamiliarizer import StaticFamiliarizer\r
-from SongFamiliarizer import SongFamiliarizer\r
-from instruments.Instrument import Instrument\r
-from cursor.WarpingCursor import *\r
-from controllers.Wiimote import Wiimote\r
-from logging.FamiliarizerLog import FamiliarizerLog\r
-from songs.Song import Song\r
-from constants import *\r
-from SongPlayingScreen import SongPlayingScreen\r
-from DummyInstrumentChoice import DummyInstrumentChoice\r
-\r
-class FamiliarizerPGUConfiguration(gui.Desktop):\r
-    '''\r
-    classdocs\r
-    '''\r
-\r
-\r
-    def __init__(self,window,defaultParams = False):\r
-        '''\r
-        Constructor\r
-        '''\r
-        gui.Desktop.__init__(self)\r
-        self.done = False\r
-        self.level = 0\r
-        self.scale = scaleDict["majorScale"]\r
-        self.fileName = fileName\r
-        self.log = None\r
-        self.activeWiimotes = [False for i in range(4)]    \r
-        \r
-        pygame.font.init()\r
-\r
-        self.titleFont = pygame.font.Font(None,100)\r
-        self.font = pygame.font.Font(None,70)\r
-        self.spaceSize = (100,100)\r
-        \r
-        self.goButton = gui.Button(self.createLabel("Go"))\r
-        self.goButton.connect(gui.CLICK,self.goButtonClicked,None)\r
-        \r
-        self.quitButton = gui.Button(self.createLabel("Fin"))\r
-        self.quitButton.connect(gui.CLICK,self.quitButtonClicked,None)\r
-        \r
-        self.levelSelect = gui.Select()\r
-        for i in range(3) :\r
-            self.levelSelect.add(self.createLabel(str(i+1)),i)\r
-        self.levelSelect.connect(gui.CHANGE,self.levelSelectChanged,None)\r
-        \r
-        self.activeWiimoteSwitches = [gui.Switch(False) for i in range(4)]\r
-        for i in range(len(self.activeWiimoteSwitches)) :\r
-            self.activeWiimoteSwitches[i].connect(gui.CHANGE,self.activeWiimoteSwitchesChanged,i)   \r
-        \r
-        self.connect(gui.QUIT,self.quit,None)\r
-        \r
-        self.window = window\r
-        \r
-        ##The table code is entered much like HTML.\r
-        ##::\r
-        mainContainer = gui.Table() \r
-        \r
-        c = gui.Table()\r
-                \r
-#        c.tr()\r
-#        c.td(self.createLabel("MINWii",self.titleFont),colspan = 4)\r
-        \r
-        c.tr()\r
-        c.td(gui.Spacer(*self.spaceSize))\r
-        \r
-        c.tr()\r
-        c.td(self.createLabel("Niveau :"))\r
-        c.td(self.levelSelect,colspan=3)\r
-        \r
-        c.tr()\r
-        c.td(gui.Spacer(*self.spaceSize))\r
-        \r
-        c.tr()\r
-        c.td(self.createLabel("Joueurs :", self.font))\r
-        playerTable = gui.Table()\r
-        for i in range(len(self.activeWiimoteSwitches)):\r
-            playerTable.td(self.createLabel(" " + str(i+1)+" ", self.font))\r
-            playerTable.td(self.activeWiimoteSwitches[i])\r
-        c.td(playerTable,colspan = 3)\r
-            \r
-        c.tr()\r
-        c.td(gui.Spacer(*self.spaceSize))\r
-        \r
-        c.tr()\r
-        c.td(self.goButton)\r
-        c.td(self.quitButton,colspan=3)        \r
-        \r
-        c.tr()\r
-        c.td(gui.Spacer(500,500))\r
-        \r
-        mainContainer.add(c,0,0)\r
-        \r
-        if defaultParams :\r
-            self.goButtonClicked()\r
-        else :\r
-            self.run(mainContainer)\r
-        \r
-    def open_file_browser(self,data=None):\r
-        d = gui.FileDialog()\r
-        d.connect(gui.CHANGE, self.handle_file_browser_closed, d)\r
-        d.open()\r
-    \r
-\r
-    def handle_file_browser_closed(self,dlg):\r
-        if dlg.value:\r
-            self.file = dlg.value\r
-            \r
-    def createLabel(self,text,font = None):\r
-        if font == None :\r
-            font = self.font\r
-        w,h = self.font.size(text)\r
-        label = gui.Label(text,width=w,height=h,font = font)\r
-        return(label)\r
-    \r
-    def levelSelectChanged(self,data=None):\r
-        self.level = self.levelSelect.value\r
-    \r
-    def quitButtonClicked(self,data = None):\r
-        self.done = True\r
-        self.quit()\r
-        \r
-    def activeWiimoteSwitchesChanged(self,data = None):\r
-        if self.activeWiimoteSwitches[data].value :\r
-            for i in range(len(self.activeWiimoteSwitches)) :\r
-                if self.activeWiimoteSwitches[i].value and data != i :\r
-                    self.activeWiimoteSwitches[i].click()                \r
-        for i in range(len(self.activeWiimoteSwitches)) :\r
-            self.activeWiimotes[i] = self.activeWiimoteSwitches[i].value\r
-    \r
-    def hasActiveWiimote(self):\r
-        hasActive = False\r
-        for active in self.activeWiimotes :\r
-            if active :\r
-                hasActive = True\r
-                break\r
-        return(hasActive)\r
-        \r
-\r
-                    \r
-        \r
-    def goButtonClicked(self,data = None):        \r
-        \r
-        pygame.midi.init()\r
-        instruments = [Instrument(self.scale, i + 1, "".join(["../instruments/instrumentImages/", instrumentImagePathList[i], ".jpg"]), octaves[i]) for i in range(9)]\r
-        \r
-        joys = [[id,pygame.joystick.Joystick(id).get_name()] for id in range(pygame.joystick.get_count())]\r
-        for joy in joys:\r
-            if joy[1] in joyNames:\r
-                pygame.joystick.Joystick(joy[0]).init() \r
-        \r
-        ports = [pygame.midi.get_device_info(id)[1] for id in range(pygame.midi.get_count())]\r
-        portOffset = ports.index(portNames[0])\r
-        print(portOffset)\r
-        \r
-        screen = pygame.display.get_surface()\r
-        clock = pygame.time.Clock()        \r
-        cursorImages=[['../cursor/cursorImages/black/10.png'],['../cursor/cursorImages/red/10.png'],['../cursor/cursorImages/blue/10.png'],['../cursor/cursorImages/green/10.png']]\r
-        durations = [75 for i in range(len(cursorImages))]\r
-        \r
-        extsc = True\r
-        casc = False\r
-        easyMode = True\r
-        \r
-        song = Song(scaleDict["majorScale"],[3,9,6,4,1,8,5,7,2,10],True)\r
-\r
-        wiimoteCount = 4\r
-        \r
-        cursors = [WarpingCursor(None, cursorImages[i], durations, (300 * i, 300 * i),'../cursor/cursorImages/black/flash.png') for i in range(wiimoteCount)]\r
-        wiimotes = [Wiimote(i, i + portOffset, None, instruments[0], cursors[i]) for i in range(wiimoteCount)]\r
-        dummyInstrumentChoice = DummyInstrumentChoice(wiimotes, self.window, screen, clock, joys, portOffset, self.activeWiimotes)\r
-        if not self.hasActiveWiimote():\r
-            self.activeWiimotes[0] = True\r
-        if self.level < 2 :\r
-            familiarize = StaticFamiliarizer(wiimotes, self.window, screen, clock, joys, portOffset,self.activeWiimotes,level = self.level)\r
-        elif familiarize.nextLevel == 2 :\r
-            familiarize = SongFamiliarizer(wiimotes, self.window, screen, clock, joys, portOffset,song,self.activeWiimotes,casc,extsc,easyMode)\r
-        else :\r
-            familiarize = SongPlayingScreen(dummyInstrumentChoice,songDict["clairdelalune"],easyMode = True)\r
-                        \r
-        while familiarize.nextLevel != None :\r
-            if familiarize.nextLevel < 2 :\r
-                familiarize = StaticFamiliarizer(wiimotes, self.window, screen, clock, joys, portOffset,self.activeWiimotes,level = familiarize.nextLevel,eventLog = familiarize.eventLog)\r
-            elif familiarize.nextLevel == 2 :\r
-                familiarize = SongFamiliarizer(wiimotes, self.window, screen, clock, joys, portOffset,song,self.activeWiimotes,casc,extsc,easyMode,eventLog = familiarize.eventLog)\r
-            else :\r
-                familiarize = SongPlayingScreen(dummyInstrumentChoice,songDict["clairdelalune"],easyMode = True,eventLog = familiarize.eventLog)\r
-            \r
-        for wiimote in wiimotes:\r
-            del wiimote.port            \r
-        \r
-        pygame.midi.quit()\r
-        \r
-        i = 1        \r
-        filePath = "".join([self.fileName,str(i),".fmwi"])        \r
-        while os.path.exists(filePath):\r
-            i += 1\r
-            filePath = "".join([self.fileName,str(i),".fmwi"])\r
-        \r
-        f = file(filePath, 'w')\r
-        self.log = FamiliarizerLog(familiarize.eventLog,self.level,self.activeWiimotes)\r
-        pickler = pickle.Pickler(f)\r
-        pickler.dump(self.log)\r
-        \r
-        f.close()\r
-        \r
-        self.repaint()\r
-        \r
-if __name__ == "__main__" :\r
-    pygame.init()\r
-    modeResolution = (1024,768)\r
-    window = pygame.display.set_mode(modeResolution,pygame.FULLSCREEN)\r
-    familiarizer = FamiliarizerPGUConfiguration(window)\r
-    pygame.quit()   \r
-        \r
-        \r
-        \r
-        
\ No newline at end of file