ménage (par le vide)
[minwii.git] / src / gui / SongFamiliarizer.py
diff --git a/src/gui/SongFamiliarizer.py b/src/gui/SongFamiliarizer.py
deleted file mode 100644 (file)
index 69ab03c..0000000
+++ /dev/null
@@ -1,583 +0,0 @@
-'''\r
-Created on 23 juil. 2009\r
-\r
-@author: Samuel Benveniste\r
-'''\r
-from math import floor, ceil\r
-import pygame\r
-import sys\r
-import colorsys\r
-import constants\r
-from gradients import gradients\r
-from logging.PickleableEvent import PickleableEvent\r
-from logging.EventLog import EventLog\r
-\r
-\r
-class SongFamiliarizer:\r
-    '''\r
-    The screen on which the game is played\r
-    \r
-        wiimotes: \r
-                The wiimotes used in this session\r
-        window:\r
-            The main display window\r
-        screen:\r
-            The main display surface\r
-        clock:\r
-            The clock used to animate the screen\r
-        savedScreen:\r
-            The background that is painted every time\r
-        playerScreen:\r
-            The buffer for painting everything before bliting\r
-        width:\r
-            The width of the window in pixels\r
-        height:\r
-            The height of the window in pixels\r
-        extendScale :\r
-            True if the scale is G to C instead of C to C\r
-        cascade:\r
-            True if crossing from note to note with a button pressed triggers a new note\r
-        scaleSize:\r
-            The size of the scale used\r
-        cursorPositions:\r
-            The positions of the cursors on the screen, in pixels\r
-    '''\r
-    \r
-    \r
-    \r
-    def __init__(self, wiimotes, window, screen, clock, joys, portOffset, song,  activeWiimotes, cascade=False, extendedScale=False, easyMode = False, replay = False, eventLog = None, defaultInstrumentChannel = 16, defaultNote = 60):\r
-        '''\r
-        Constructor\r
-        ''' \r
-        self.firstClickTime = None\r
-        self.firstClickInTime = None\r
-        self.duration = None\r
-        self.clicks = 0\r
-        self.clicksIn = 0\r
-        \r
-        pygame.font.init()\r
-        self.font = pygame.font.Font(None,60)\r
-        self.congratulations = ["Bien !","Tres Bien !","Bravo !","Excellent !","Felicitations !"]\r
-        self.renderedCongratulations = [self.font.render(congratulation,False,(0,0,0)) for congratulation in self.congratulations]\r
-        self.congratulationCount = None\r
-        self.isCongratulating = False\r
-        self.congratulationTimer = 0\r
-        self.congratulationLength = 2000\r
-        self.congratulationPos = None\r
-               \r
-        self.blinkLength = 200\r
-        self.minimalVelocity = 90\r
-        self.shortScaleSize = 8\r
-        self.longScaleSize = 11\r
-        if not extendedScale:\r
-            self.offset = self.longScaleSize - self.shortScaleSize\r
-        else:\r
-            self.offset = 0\r
-        self.borderSize = 5\r
-        self.highlightedNote = 0\r
-        self.highlightedNoteNumber = 0\r
-        self.syllabus = None\r
-        self.savedHighlightedNote = 0\r
-        self.scaleFactor = 1\r
-        self.level = 3\r
-        \r
-        self.wiimotes = wiimotes\r
-        self.activeWiimotes = activeWiimotes\r
-        self.window = window\r
-        self.screen = screen\r
-        self.width = int(floor(screen.get_width()*self.scaleFactor))\r
-        self.height = int(floor(screen.get_height()*self.scaleFactor))\r
-        self.blitOrigin = ((self.screen.get_width()-self.width)/2,(self.screen.get_height()-self.height)/2)        \r
-        self.joys = joys\r
-        self.clock = clock\r
-        self.cursorPositions = []\r
-        self.savedScreen = pygame.Surface(self.screen.get_size())\r
-        self.savedScreen.fill((255,255,255))\r
-        self.playerScreen = pygame.Surface(self.savedScreen.get_size())\r
-        self.playerScreen.blit(self.savedScreen, (0, 0))\r
-        self.extendedScale = extendedScale\r
-        self.cascade = cascade\r
-        self.portOffset =portOffset\r
-        self.eventLog = eventLog\r
-        self.song = song\r
-        self.songIterator = self.song.getSongIterator()\r
-        self.midiNoteNumbers = self.song.scale\r
-        self.replay = replay\r
-        self.quarterNoteLength = 800\r
-        self.cascadeLockLengthMultiplier = 1\r
-        self.cascadeLockLength = self.quarterNoteLength * self.cascadeLockLengthMultiplier\r
-        \r
-        self.defaultInstrumentChannel = defaultInstrumentChannel\r
-        self.defaultNote = defaultNote\r
-        \r
-        self.done = False\r
-        self.backToInstrumentChoice = False\r
-        self.easyMode = easyMode\r
-        \r
-        if eventLog == None:\r
-            self.eventLog = EventLog()\r
-            self.replay = False\r
-        else:\r
-            self.eventLog = eventLog\r
-            self.replay = replay\r
-        \r
-        #Initializes the highlightedNote and highlightedNoteNumber etc...\r
-        self.moveToNextNote()\r
-        \r
-        self.blinkOn = False\r
-        self.savedBlinkOn = False\r
-        ##Will prevent the song to move on if two consecutive notes are identical and the buttons have not been released in between the two\r
-        ##i.e. it guarantees that there will be an attack between two identical consecutive notes\r
-        self.highlightIsFree = True\r
-        \r
-        self.noteRects = []\r
-        self.boundingRect = None\r
-        self.notes = []\r
-        \r
-        self.buttonDown = []\r
-        self.velocityLock = []\r
-        \r
-        self._blinkOffset = 0\r
-        self._cascadeLockTimer = 0\r
-        self.cascadeIsFree = True\r
-        \r
-        self.font = pygame.font.Font(None,50)\r
-        self.renderedNoteNames = [self.font.render(constants.noteNumberToName(note),False,(0,0,0)) for note in self.midiNoteNumbers]\r
-        \r
-        self.drawBackground()\r
-        self.initializeWiimotes()\r
-        \r
-        events = pygame.event.get()\r
-        \r
-        #The main loop\r
-        while not self.done :\r
-            \r
-            #Clear the cursors from the screen\r
-            if self.hasChanged():\r
-                self.drawBackground()\r
-            self.playerScreen.blit(self.savedScreen, (0, 0))\r
-            \r
-            # Limit frame speed to 50 FPS\r
-            #\r
-            timePassed = self.clock.tick(10000)\r
-            \r
-            self._blinkOffset += timePassed\r
-            if self.buttonDown and not self.cascadeIsFree :\r
-                self._cascadeLockTimer += timePassed\r
-                if self._cascadeLockTimer > self.cascadeLockLength :\r
-                    self.cascadeIsFree = True\r
-            \r
-            \r
-            if self._blinkOffset > self.blinkLength:\r
-                self._blinkOffset -= self.blinkLength\r
-                self.blinkOn = not self.blinkOn\r
-                \r
-            if self.replay:\r
-                self.eventLog.update(timePassed)\r
-                pickledEventsToPost = self.eventLog.getPickledEvents() \r
-                for pickledEvent in pickledEventsToPost:\r
-                    pygame.event.post(pickledEvent.event)\r
-            \r
-            events = pygame.event.get()\r
-            \r
-            if not self.replay:\r
-                pickledEvents = [PickleableEvent(event.type,event.dict) for event in events]\r
-                if pickledEvents != [] :\r
-                    self.eventLog.appendEventGroup(pickledEvents)\r
-            \r
-            for event in events:\r
-                self.input(event)\r
-            \r
-            if self.isCongratulating :\r
-                self.congratulationTimer += timePassed\r
-                if self.congratulationTimer < self.congratulationLength :\r
-                    self.blitCongratulation()\r
-                else :\r
-                    self.isCongratulating = False\r
-                            \r
-            for i in range(len(self.wiimotes)):\r
-                if self.activeWiimotes[i]:\r
-                    self.wiimotes[i].cursor.update(timePassed, self.cursorPositions[i])\r
-                    if self.buttonDown[i] :\r
-                        self.wiimotes[i].cursor.flash()\r
-                    self.wiimotes[i].cursor.blit(self.playerScreen)\r
-            \r
-            self.screen.blit(self.playerScreen, (0,0))\r
-            \r
-            pygame.display.flip()\r
-        \r
-        for i in range(len(self.wiimotes)):\r
-            if self.activeWiimotes[i]:\r
-                self.wiimotes[i].stopNoteByNoteNumber(self.midiNoteNumbers[self.notes[i]])            \r
-        if self.replay :\r
-            self.duration = self.eventLog.getCurrentTime()\r
-        \r
-    def drawBackground(self):\r
-        self.savedScreen.fill((255,255,255))\r
-        \r
-        if self.extendedScale :\r
-            self.scaleSize = self.longScaleSize\r
-        else:\r
-            self.scaleSize = self.shortScaleSize\r
-        \r
-        self.noteRects = [pygame.Rect(i * self.width / self.scaleSize+self.blitOrigin[0], self.blitOrigin[1], self.width / self.scaleSize + 1, self.height+1) for i in range(self.scaleSize)]\r
-        #inflate last noteRect to cover the far right pixels\r
-        self.noteRects[-1].width = self.noteRects[-1].width + 1\r
-        \r
-        self.noteRects[self.highlightedNote-self.offset].inflate_ip(self.noteRects[self.highlightedNote-self.offset].width*2,0)\r
-        \r
-        #create bounding rect\r
-        self.boundingRect = self.noteRects[0].unionall(self.noteRects)\r
-        \r
-        self.renderedNoteNames = [self.font.render(constants.noteNumberToName(note),False,(0,0,0)) for note in self.midiNoteNumbers]\r
-        \r
-        #fill the rectangles with a color gradient\r
-        #We start with blue\r
-        startingHue = 0.66666666666666663\r
-        \r
-#        for rectNumber in range(self.scaleSize):\r
-#            colorRatio = float(rectNumber) / (self.scaleSize - 1)\r
-#            #hue will go from 0.6666... (blue) to 0 (red) as colorRation goes up\r
-#            hue = startingHue * (1 - colorRatio)\r
-#            if rectNumber + self.offset != self.highlightedNote:\r
-#                #The color of the bottom of the rectangle in hls coordinates\r
-#                bottomColorHls = (hue, 0.1, 1)\r
-#                #The color of the top of the rectangle in hls coordinates\r
-#                topColorHls = (hue, 0.1, 1)\r
-#            \r
-#                #convert to rgb ranging from 0 to 255\r
-#                bottomColorRgb = [floor(255 * i) for i in colorsys.hls_to_rgb(*bottomColorHls)]\r
-#                topColorRgb = [floor(255 * i) for i in colorsys.hls_to_rgb(*topColorHls)]\r
-#                #add transparency\r
-#                bottomColorRgb.append(255)\r
-#                topColorRgb.append(255)\r
-#                #convert to tuple\r
-#                bottomColorRgb = tuple(bottomColorRgb)\r
-#                topColorRgb = tuple(topColorRgb)            \r
-#                \r
-#                self.savedScreen.blit(gradients.vertical(self.noteRects[rectNumber].size, topColorRgb, bottomColorRgb), self.noteRects[rectNumber])\r
-#                \r
-#                noteNameBlitPoint = (self.noteRects[rectNumber].left+(self.noteRects[rectNumber].width-self.renderedNoteNames[rectNumber].get_width())/2,\r
-#                                 self.noteRects[rectNumber].bottom-self.renderedNoteNames[rectNumber].get_height())\r
-#                \r
-#                self.savedScreen.blit(self.renderedNoteNames[rectNumber], noteNameBlitPoint)\r
-#                \r
-#                pygame.draw.rect(self.savedScreen, pygame.Color(0, 0, 0, 255), self.noteRects[rectNumber], 2)\r
-        \r
-        colorRatio = float(self.highlightedNote-self.offset) / (self.scaleSize - 1)\r
-        #hue will go from 0.6666... (blue) to 0 (red) as colorRation goes up\r
-        hue = startingHue * (1 - colorRatio)\r
-        #The color of the bottom of the rectangle in hls coordinates\r
-        bottomColorHls = (hue, 0.6, 1)\r
-        #The color of the top of the rectangle in hls coordinates\r
-        topColorHls = (hue, 0.9, 1)\r
-        \r
-        #convert to rgb ranging from 0 to 255\r
-        bottomColorRgb = [floor(255 * i) for i in colorsys.hls_to_rgb(*bottomColorHls)]\r
-        topColorRgb = [floor(255 * i) for i in colorsys.hls_to_rgb(*topColorHls)]\r
-        #add transparency\r
-        bottomColorRgb.append(255)\r
-        topColorRgb.append(255)\r
-        #convert to tuple\r
-        bottomColorRgb = tuple(bottomColorRgb)\r
-        topColorRgb = tuple(topColorRgb)            \r
-        \r
-        self.savedScreen.blit(gradients.vertical(self.noteRects[self.highlightedNote-self.offset].size, topColorRgb, bottomColorRgb), self.noteRects[self.highlightedNote-self.offset])\r
-        \r
-#        noteNameBlitPoint = (self.noteRects[self.highlightedNote-self.offset].left+(self.noteRects[self.highlightedNote-self.offset].width-self.renderedNoteNames[self.highlightedNote-self.offset].get_width())/2,\r
-#                         self.noteRects[self.highlightedNote-self.offset].bottom-self.renderedNoteNames[self.highlightedNote-self.offset].get_height())\r
-#        \r
-#        self.savedScreen.blit(self.renderedNoteNames[self.highlightedNote-self.offset], noteNameBlitPoint)\r
-#        \r
-#        if self.syllabus :\r
-#            renderedSyllabus = self.font.render(self.syllabus,False,(0,0,0))\r
-#        \r
-#            syllabusBlitPoint = (self.noteRects[self.highlightedNote-self.offset].left+(self.noteRects[self.highlightedNote-self.offset].width-renderedSyllabus.get_width())/2,\r
-#                             self.noteRects[self.highlightedNote-self.offset].centery-renderedSyllabus.get_height()/2)\r
-#            \r
-#            self.savedScreen.blit(renderedSyllabus, syllabusBlitPoint)\r
-        \r
-        pygame.draw.rect(self.savedScreen, pygame.Color(0, 0, 0, 255), self.noteRects[self.highlightedNote-self.offset], 2)    \r
-            \r
-#        if self.song != None and self.blinkOn:\r
-#            borderSize = self.borderSize\r
-#            pygame.draw.rect(self.savedScreen, pygame.Color(0, 0, 0, 0), self.noteRects[self.highlightedNote-self.offset].inflate(borderSize/2,borderSize/2), borderSize)\r
-        \r
-    def initializeWiimotes(self):\r
-        for loop in self.wiimotes:\r
-            if loop.port == None :\r
-                loop.port = pygame.midi.Output(loop.portNumber)\r
-            self.notes.append(0)\r
-            self.cursorPositions.append(loop.cursor.centerPosition)\r
-            self.buttonDown.append(False)\r
-            self.velocityLock.append(False)\r
-    \r
-    def updateCursorPositionFromJoy(self, joyEvent):\r
-        joyName = pygame.joystick.Joystick(joyEvent.joy).get_name()\r
-        correctedJoyId = constants.joyNames.index(joyName)\r
-        if correctedJoyId < len(self.cursorPositions):\r
-            if joyEvent.axis == 0 :\r
-                self.cursorPositions[correctedJoyId] = (int((joyEvent.value + 1) / 2 * self.screen.get_width()), self.cursorPositions[correctedJoyId][1])\r
-            if joyEvent.axis == 1 :\r
-                self.cursorPositions[correctedJoyId] = (self.cursorPositions[correctedJoyId][0], int((joyEvent.value + 1) / 2 * self.screen.get_height()))\r
-    \r
-    def heightToVelocity(self, pos, controllerNumber):\r
-        if self.song != None:\r
-            if self.boundingRect.collidepoint(pos) and (self.highlightedNote == self.notes[controllerNumber] or self.velocityLock[controllerNumber]):\r
-                velocity = int(floor((1 - (float(pos[1])-self.blitOrigin[1]) / self.height) * (127-self.minimalVelocity))+self.minimalVelocity)\r
-            else :\r
-                if self.easyMode:\r
-                    velocity = None\r
-                else:\r
-                    velocity = 60\r
-        else:\r
-            if self.boundingRect.collidepoint(pos):\r
-                velocity = int(floor((1 - (float(pos[1])-self.blitOrigin[1]) / self.height) * (127-self.minimalVelocity))+self.minimalVelocity)\r
-            else :\r
-                velocity = self.minimalVelocity\r
-        return(velocity)\r
-    \r
-    def widthToNote(self, pos):\r
-        nn = 0\r
-        try :\r
-            if self.noteRects[self.highlightedNote-self.offset].collidepoint(pos) :\r
-                return self.highlightedNote\r
-            else :\r
-                while self.noteRects[nn].collidepoint(pos) == False:\r
-                    nn = nn + 1\r
-                return(nn + self.offset)\r
-        except(IndexError):\r
-            return(None)\r
-    \r
-    def congratulate(self,targetRect,posy):\r
-        if self.congratulationCount != None :\r
-            if self.congratulationCount < len(self.congratulations)-1:\r
-                self.congratulationCount += 1\r
-        else :\r
-            self.congratulationCount = 0\r
-        self.congratulationTimer = 0\r
-        self.congratulationPos = (targetRect.left+(targetRect.width-self.renderedCongratulations[self.congratulationCount].get_width())/2,posy)\r
-        self.isCongratulating = True\r
-        \r
-    def resetCongratulation(self):\r
-        self.congratulationCount = None\r
-        self.congratulationPos = None\r
-        self.isCongratulating = False\r
-        \r
-    def blitCongratulation(self):\r
-        self.playerScreen.blit(self.renderedCongratulations[self.congratulationCount],self.congratulationPos)\r
-    \r
-    def input(self, event): \r
-        \r
-        if event.type == pygame.QUIT:\r
-            for loop in self.wiimotes:\r
-                del loop.port\r
-            pygame.midi.quit()\r
-            sys.exit(0) \r
-        \r
-        if event.type == pygame.KEYDOWN:\r
-            if event.key == pygame.K_q:\r
-                self.nextLevel = None\r
-                self.done = True\r
-                \r
-            if event.key == pygame.K_w:\r
-                self.nextLevel = 0\r
-                self.done = True\r
-                \r
-            if event.key == pygame.K_e:\r
-                self.nextLevel = 1\r
-                self.done = True\r
-                \r
-            if event.key == pygame.K_r:\r
-                self.nextLevel = 2\r
-                self.done = True\r
-                \r
-            if event.key == pygame.K_t:\r
-                self.nextLevel = 3\r
-                self.done = True\r
-        \r
-        if event.type == pygame.JOYAXISMOTION:\r
-            \r
-            joyName = pygame.joystick.Joystick(event.joy).get_name()\r
-            correctedJoyId = constants.joyNames.index(joyName)\r
-            if self.activeWiimotes[correctedJoyId]:\r
-                self.updateCursorPositionFromJoy(event)\r
-                wiimote = self.wiimotes[correctedJoyId]\r
-                pos = self.cursorPositions[correctedJoyId]\r
-    \r
-                if self.buttonDown[correctedJoyId]:\r
-                    if self.notes[correctedJoyId] != None:\r
-                        velocity = self.heightToVelocity(pos, correctedJoyId)\r
-                        if velocity != None :\r
-                            CCHexCode = wiimote.getCCHexCode()\r
-                            wiimote.port.write_short(CCHexCode, 07, velocity)\r
-                    if self.cascade and self.cascadeIsFree :\r
-                        n = self.widthToNote(pos)\r
-                        if self.highlightedNote == n:\r
-                            wiimote.stopNoteByNoteNumber(self.savedMidiNoteNumbers[self.notes[correctedJoyId]])\r
-                            self.notes[correctedJoyId] = n\r
-                            velocity = self.heightToVelocity(pos, correctedJoyId)\r
-                            self.velocityLock[correctedJoyId] = True\r
-                            wiimote.playNoteByNoteNumber(self.midiNoteNumbers[self.notes[correctedJoyId]],velocity)\r
-                            self.moveToNextNote()\r
-                            self._cascadeLockTimer = 0\r
-                            self.cascadeIsFree = False\r
-        \r
-        if event.type == pygame.JOYBUTTONDOWN :\r
-            \r
-            joyName = pygame.joystick.Joystick(event.joy).get_name()\r
-            correctedJoyId = constants.joyNames.index(joyName)\r
-            if self.activeWiimotes[correctedJoyId]:\r
-                wiimote = self.wiimotes[correctedJoyId]\r
-                pos = self.cursorPositions[correctedJoyId]\r
-                self.wiimotes[correctedJoyId].cursor.flash()\r
-                if self.replay:\r
-                    self.clicks += 1\r
-                    if self.firstClickTime == None :\r
-                        self.firstClickTime = self.eventLog.getCurrentTime()\r
-                        \r
-                if not self.buttonDown[correctedJoyId]:\r
-                    n = self.widthToNote(pos)\r
-                    if self.highlightedNote == n:\r
-                        self._cascadeLockTimer = 0\r
-                        self.cascadeIsFree = False\r
-                        if self.easyMode:\r
-                            wiimote.stopNoteByNoteNumber(self.savedMidiNoteNumbers[self.notes[correctedJoyId]])\r
-                        self.notes[correctedJoyId] = n\r
-                        velocity = self.heightToVelocity(pos, correctedJoyId)\r
-                        self.velocityLock[correctedJoyId] = True\r
-                        wiimote.playNoteByNoteNumber(self.midiNoteNumbers[self.notes[correctedJoyId]],velocity)\r
-                        self.congratulate(self.noteRects[self.notes[correctedJoyId]],pos[1])\r
-                        if self.replay:\r
-                            self.clicksIn += 1\r
-                            if self.firstClickInTime == None :\r
-                                self.firstClickInTime = self.eventLog.getCurrentTime()\r
-                 \r
-                        self.moveToNextNote()\r
-                    else :\r
-                        self.resetCongratulation()\r
-                        if not self.easyMode :\r
-                            self._cascadeLockTimer = 0\r
-                            self.cascadeIsFree = False\r
-                            self.notes[correctedJoyId] = n\r
-                            velocity = self.heightToVelocity(pos, correctedJoyId)                    \r
-                            if velocity != None :\r
-                                wiimote.playNoteByNoteNumber(self.midiNoteNumbers[self.notes[correctedJoyId]],velocity)                                      \r
-                    self.buttonDown[correctedJoyId] = True\r
-            \r
-        if event.type == pygame.JOYBUTTONUP:\r
-            joyName = pygame.joystick.Joystick(event.joy).get_name()\r
-            correctedJoyId = constants.joyNames.index(joyName)\r
-            if self.activeWiimotes[correctedJoyId]:\r
-                self.buttonDown[correctedJoyId] = False\r
-                wiimote = self.wiimotes[correctedJoyId]\r
-                if not self.easyMode:\r
-                    wiimote.stopNoteByNoteNumber(self.savedMidiNoteNumbers[self.notes[correctedJoyId]])\r
-                self.velocityLock[correctedJoyId] = False\r
-            \r
-        if event.type == pygame.MOUSEMOTION:\r
-            \r
-            self.updateCursorPositionFromMouse(event)\r
-            \r
-            correctedJoyId = 0\r
-            while not self.activeWiimotes[correctedJoyId] :\r
-                correctedJoyId += 1\r
-            wiimote = self.wiimotes[correctedJoyId]\r
-            pos = self.cursorPositions[correctedJoyId]\r
-\r
-            if self.buttonDown[correctedJoyId]:\r
-                self.wiimotes[correctedJoyId].cursor.flash()\r
-                if self.notes[correctedJoyId] != None:\r
-                    velocity = self.heightToVelocity(pos, correctedJoyId)\r
-                    if velocity != None :\r
-                        CCHexCode = wiimote.getCCHexCode()\r
-                        wiimote.port.write_short(CCHexCode, 07, velocity)\r
-                if self.cascade and self.cascadeIsFree :\r
-                    n = self.widthToNote(pos)\r
-                    if self.highlightedNote == n:\r
-                        wiimote.stopNoteByNoteNumber(self.savedMidiNoteNumbers[self.notes[correctedJoyId]])\r
-                        self.notes[correctedJoyId] = n\r
-                        velocity = self.heightToVelocity(pos, correctedJoyId)\r
-                        self.velocityLock[correctedJoyId] = True\r
-                        wiimote.playNoteByNoteNumber(self.midiNoteNumbers[self.notes[correctedJoyId]],velocity)\r
-                        self.moveToNextNote()\r
-                        self._cascadeLockTimer = 0\r
-                        self.cascadeIsFree = False             \r
-        \r
-        if event.type == pygame.MOUSEBUTTONDOWN:\r
-            \r
-            if event.button == 1:\r
-                correctedJoyId = 0\r
-                while not self.activeWiimotes[correctedJoyId] :\r
-                    correctedJoyId += 1\r
-                wiimote = self.wiimotes[correctedJoyId]\r
-                pos = self.cursorPositions[correctedJoyId]\r
-                self.wiimotes[correctedJoyId].cursor.flash()\r
-                if self.replay:\r
-                    self.clicks += 1\r
-                    if self.firstClickTime == None :\r
-                        self.firstClickTime = self.eventLog.getCurrentTime()\r
-                        \r
-                if not self.buttonDown[correctedJoyId]:\r
-                    n = self.widthToNote(pos)\r
-                    if self.highlightedNote == n:\r
-                        self._cascadeLockTimer = 0\r
-                        self.cascadeIsFree = False\r
-                        if self.easyMode:\r
-                            wiimote.stopNoteByNoteNumber(self.savedMidiNoteNumbers[self.notes[correctedJoyId]])\r
-                        self.notes[correctedJoyId] = n\r
-                        velocity = self.heightToVelocity(pos, correctedJoyId)\r
-                        self.velocityLock[correctedJoyId] = True\r
-                        wiimote.playNoteByNoteNumber(self.midiNoteNumbers[self.notes[correctedJoyId]],velocity)\r
-                        self.congratulate(self.noteRects[self.notes[correctedJoyId]],pos[1])\r
-                        if self.replay:\r
-                            self.clicksIn += 1\r
-                            if self.firstClickInTime == None :\r
-                                self.firstClickInTime = self.eventLog.getCurrentTime()\r
-                 \r
-                        self.moveToNextNote()\r
-                    else :\r
-                        self.resetCongratulation()\r
-                        if not self.easyMode :\r
-                            self._cascadeLockTimer = 0\r
-                            self.cascadeIsFree = False\r
-                            self.notes[correctedJoyId] = n\r
-                            velocity = self.heightToVelocity(pos, correctedJoyId)                    \r
-                            if velocity != None :\r
-                                wiimote.playNoteByNoteNumber(self.midiNoteNumbers[self.notes[correctedJoyId]],velocity)                                      \r
-                    self.buttonDown[correctedJoyId] = True                    \r
-            \r
-            if event.button == 2:\r
-                \r
-                self.done = True\r
-        \r
-        if event.type == pygame.MOUSEBUTTONUP:\r
-            if event.button == 1 :\r
-                correctedJoyId = 0\r
-                while not self.activeWiimotes[correctedJoyId] :\r
-                    correctedJoyId += 1\r
-                wiimote = self.wiimotes[correctedJoyId]\r
-                self.buttonDown[correctedJoyId] = False\r
-                if not self.easyMode:\r
-                    wiimote.stopNoteByNoteNumber(self.savedMidiNoteNumbers[self.notes[correctedJoyId]])\r
-                self.velocityLock[correctedJoyId] = False\r
-        \r
-    def hasChanged(self):\r
-        changed = False\r
-        if self.song != None:\r
-            if self.blinkOn != self.savedBlinkOn or self.highlightedNote != self.savedHighlightedNote:\r
-                self.savedBlinkOn = self.blinkOn\r
-                self.savedHighlightedNote = self.highlightedNote\r
-                changed = True\r
-        return(changed)\r
-    \r
-    def updateCursorPositionFromMouse(self, mouseEvent):\r
-        correctedJoyId = 0\r
-        while not self.activeWiimotes[correctedJoyId] :\r
-            correctedJoyId += 1\r
-        self.cursorPositions[correctedJoyId] = mouseEvent.pos\r
-        \r
-    def moveToNextNote(self):\r
-        self.savedMidiNoteNumbers = self.midiNoteNumbers[:]\r
-        self.highlightedNote, self.highlightedNoteNumber, self.syllabus, self.cascadeLockLengthMultiplier = self.songIterator.next()\r
-        self.midiNoteNumbers[self.highlightedNote] = self.highlightedNoteNumber\r