+++ /dev/null
-import pygame
-
-from const import *
-import table
-import group
-import button, basic
-import pguglobals
-
-def action_open(value):
- print 'gui.action_open',"Scheduled to be deprecated."
- value.setdefault('x',None)
- value.setdefault('y',None)
- value['container'].open(value['window'],value['x'],value['y'])
-
-def action_setvalue(value):
- print 'gui.action_setvalue',"Scheduled to be deprecated."
- a,b = value
- b.value = a.value
-
-def action_quit(value):
- print 'gui.action_quit',"Scheduled to be deprecated."
- value.quit()
-
-def action_exec(value):
- print 'gui.action_exec',"Scheduled to be deprecated."
- exec(value['script'],globals(),value['dict'])
-
-class Toolbox(table.Table):
- def __setattr__(self,k,v):
- _v = self.__dict__.get(k,NOATTR)
- self.__dict__[k]=v
- if k == 'value' and _v != NOATTR and _v != v:
- self.group.value = v
- for w in self.group.widgets:
- if w.value != v: w.pcls = ""
- else: w.pcls = "down"
- self.repaint()
-
- def _change(self,value):
- self.value = self.group.value
- self.send(CHANGE)
-
- def __init__(self,data,cols=0,rows=0,tool_cls='tool',value=None,**params):
- print 'gui.Toolbox','Scheduled to be deprecated.'
- params.setdefault('cls','toolbox')
- table.Table.__init__(self,**params)
-
- if cols == 0 and rows == 0: cols = len(data)
- if cols != 0 and rows != 0: rows = 0
-
- self.tools = {}
-
- _value = value
-
- g = group.Group()
- self.group = g
- g.connect(CHANGE,self._change,None)
- self.group.value = _value
-
- x,y,p,s = 0,0,None,1
- for ico,value in data:
- #from __init__ import theme
- img = pguglobals.app.theme.get(tool_cls+"."+ico,"","image")
- if img:
- i = basic.Image(img)
- else: i = basic.Label(ico,cls=tool_cls+".label")
- p = button.Tool(g,i,value,cls=tool_cls)
- self.tools[ico] = p
- #p.style.hexpand = 1
- #p.style.vexpand = 1
- self.add(p,x,y)
- s = 0
- if cols != 0: x += 1
- if cols != 0 and x == cols: x,y = 0,y+1
- if rows != 0: y += 1
- if rows != 0 and y == rows: x,y = x+1,0