ménage (par le vide)
[minwii.git] / src / pgu / gui / keysym.py
diff --git a/src/pgu/gui/keysym.py b/src/pgu/gui/keysym.py
deleted file mode 100644 (file)
index cc24089..0000000
+++ /dev/null
@@ -1,72 +0,0 @@
-"""
-"""
-import pygame
-from pygame.locals import *
-
-from const import *
-import widget
-
-class Keysym(widget.Widget):
-    """A keysym input.
-    
-    <p>This widget records the keysym of the key pressed while this widget is in focus.</p>
-    
-    <pre>Keysym(value=None)</pre>
-    
-    <dl>
-    <dt>value<dd>initial keysym, see <a href="http://www.pygame.org/docs/ref/key.html">pygame keysyms</a> </dl>
-    
-    <strong>Example</strong>
-    <code>
-    w = Input(value=pygame.locals.K_g)
-    
-    w = Input(pygame.locals.K_g)
-    
-    w = Input()
-    </code>
-    
-    """
-
-    def __init__(self,value=None,**params):
-        params.setdefault('cls','keysym')
-        widget.Widget.__init__(self,**params)
-        self.value = value
-        
-        self.font = self.style.font
-        w,h = self.font.size("Right Super") #"Right Shift")
-        self.style.width,self.style.height = w,h
-        #self.rect.w=w+self.style.padding_left+self.style.padding_right
-        #self.rect.h=h+self.style.padding_top+self.style.padding_bottom
-    
-    def event(self,e):
-        used = None
-        if e.type == FOCUS or e.type == BLUR: self.repaint()
-        elif e.type == KEYDOWN:
-            if e.key != K_TAB:
-                self.value = e.key
-                self.repaint()
-                self.send(CHANGE)
-                used = True
-            self.next()
-        self.pcls = ""
-        if self.container.myfocus is self: self.pcls = "focus"
-        return used
-    
-    def paint(self,s):
-        r = pygame.rect.Rect(0,0,self.rect.w,self.rect.h)
-        #render_box(s,self.style.background,r)
-        if self.value == None: return
-        name = ""
-        for p in pygame.key.name(self.value).split(): name += p.capitalize()+" "
-        #r.x = self.style.padding_left;
-        #r.y = self.style.padding_bottom;
-        s.blit(self.style.font.render(name, 1, self.style.color), r)
-    
-    def __setattr__(self,k,v):
-        if k == 'value' and v != None:
-            v = int(v)
-        _v = self.__dict__.get(k,NOATTR)
-        self.__dict__[k]=v
-        if k == 'value' and _v != NOATTR and _v != v: 
-            self.send(CHANGE)
-            self.repaint()