renommage de app en minwii (ça va tout péter…).
[minwii.git] / src / app / widgets / cursors.py
diff --git a/src/app/widgets/cursors.py b/src/app/widgets/cursors.py
deleted file mode 100755 (executable)
index 6729fc9..0000000
+++ /dev/null
@@ -1,114 +0,0 @@
-# -*- coding: utf-8 -*-
-"""
-Curseurs winwii
-
-$Id$
-$URL$
-"""
-
-import pygame
-import os
-
-
-class WarpingCursor(pygame.sprite.Sprite):
-    '''
-    The class for animating the warping cursor
-        
-        durations:
-            The duration of each image in the animation
-        centerPosition:
-            The Position of the center of the cursor
-        _imagePointer:
-            A pointer to the current image
-        _animationOffset:
-            The time elapsed since when the current image should have been displayed
-    '''
-    #screen = None
-    #images = None
-    #durations = None
-    #centerPosition = None
-    #_imagePointer = None
-    #_animationOffset = None
-
-    @staticmethod
-    def _get_theme_images(name) : 
-        basePath = os.path.abspath(__file__).split(os.path.sep)[:-1]
-        basePath.append('data')
-        basePath.append(name)
-        basePath = os.path.sep.join(basePath)
-        images = [f for f in os.listdir(basePath) if os.path.splitext(f)[1] == '.png']
-        return basePath, images
-    
-
-    def __init__(self, theme='black', duration=75):
-        pygame.sprite.Sprite.__init__(self)
-        imagesPath, images = WarpingCursor._get_theme_images(theme)
-        flashImage = images.pop(images.index('flash.png'))
-        images.sort(lambda a, b : cmp(*[int(os.path.splitext(f)[0]) for f in [a, b]]))
-
-        self.images = []
-        for img in images :
-            imagePath = os.path.sep.join([imagesPath, img])
-            self.images = pygame.image.load(imagePath).convert_alpha()
-        
-        self.duration = duration
-            
-        #self.flashImagePath = flashImage
-        #self.durations = durations
-        #self.centerPosition = initCenterPosition
-        #self.flashLength = 100
-        #self.flashing = False
-        #self.image = pygame.image.load(self.images[0]).convert_alpha()
-        #self._imagePointer = 0
-        #self._animationOffset = 0
-        #self._flashTimer = 0        
-    
-    def update(self, elapsedTime, centerPosition):
-        '''
-        Update the cursor's look and position
-        
-            elapsedTime:
-                The time passed since the previous update
-            centerPosition:
-                the new position of the creep
-        '''
-        self._updateImage(elapsedTime)
-        self.centerPosition = centerPosition
-        if self.flashing :
-            self._flashTimer += elapsedTime
-            if self._flashTimer > self.flashLength:
-                self.flashing = False
-    
-    def _updateImage(self, elapsedTime):
-        '''
-        Update the cursor's image
-        
-            elapsedTime:
-                The time passed since the previous update
-        '''
-        self._animationOffset += elapsedTime
-        
-        if self._animationOffset > self.durations[self._imagePointer]:
-            #New animation offset is computed first, before updating the pointer
-            self._animationOffset -= self.durations[self._imagePointer]
-            #point to the next image (restarts from the beginning when it reaches the end)
-            self._imagePointer = (self._imagePointer + 1) % len(self.images)
-            
-        if self.flashing:
-            self.image = pygame.image.load(self.flashImagePath).convert_alpha()                       
-        else :    
-            self.image = pygame.image.load(self.images[self._imagePointer]).convert_alpha()
-        
-    def flash(self,flashLength = None):
-        self._flashTimer = 0
-        self.flashing = True
-        if flashLength:
-            self.flashlength = flashLength
-    
-    def blit(self,surface):
-        '''
-        Draw the circle on surface
-        '''
-        
-        newPos = (self.centerPosition[0] - self.image.get_width() / 2, self.centerPosition[1] - self.image.get_height() / 2)
-        surface.blit(self.image, newPos)