import pygame
from pgu.gui import Desktop
from pgu.gui import QUIT
-from widgets.launch import LaunchScreen
-from widgets.home import Home
-from widgets.playingscreen import SongPlayingScreen, PlayingScreen
-from widgets.instrumentselector import InstrumentSelector
-from synth import Synth
-from eventutils import EventDispatcher
-from musicxml import musicXml2Song
-from config import SONG_FILE_PATH
-from globals import PLAYING_MODES_DICT
-from log import console, LOG_FORMAT_VERSION, envLogger
+from minwii.widgets.launch import LaunchScreen
+from minwii.widgets.home import Home
+from minwii.widgets.playingscreen import SongPlayingScreen, PlayingScreen
+from minwii.widgets.instrumentselector import InstrumentSelector
+from minwii.synth import Synth
+from minwii.eventutils import EventDispatcher
+from minwii.musicxml import musicXml2Song
+from minwii.config import SONG_FILE_PATH
+from minwii.globals import PLAYING_MODES_DICT
+from minwii.log import console, LOG_FORMAT_VERSION, envLogger
class MinWii(object):
- def __init__(self, wiimoteSupport=True) :
+ def __init__(self, wiimoteSupport=True, fullscreen=False) :
envLogger.info('winwii log format version : %s', LOG_FORMAT_VERSION)
self.wiimoteSupport = wiimoteSupport
+ self.fullscreen = fullscreen
LaunchScreen()
self.app = Desktop()
self.synth = Synth()
def run(self) :
"séquençage de l'affichage des écrans"
-
- pygame.display.set_mode(self.screenResolution)
+ displayFlags = 0
+ if self.fullscreen :
+ displayFlags = displayFlags | pygame.FULLSCREEN
+ pygame.display.set_mode(self.screenResolution, displayFlags)
pygame.display.set_caption('MinWii')
WT = self.WT