"""
import pygame
+from pgu.gui import Theme
from pgu.gui import Desktop
from pgu.gui import QUIT
-from widgets.launch import LaunchScreen
-from widgets.home import Home
-from widgets.playingscreen import SongPlayingScreen, PlayingScreen
-from widgets.instrumentselector import InstrumentSelector
-from synth import Synth
-from eventutils import EventDispatcher
-from musicxml import musicXml2Song
-from config import SONG_FILE_PATH
-from globals import PLAYING_MODES_DICT
-from log import console, LOG_FORMAT_VERSION, envLogger
+from minwii.widgets.launch import LaunchScreen
+from minwii.widgets.home import Home
+from minwii.widgets.playingscreen import SongPlayingScreen, PlayingScreen
+from minwii.widgets.instrumentselector import InstrumentSelector
+from minwii.synth import Synth
+from minwii.eventutils import EventDispatcher
+from minwii.musicxml import musicXml2Song
+from minwii.config import SONG_FILE_PATH
+from minwii.config import SCREEN_RESOLUTION
+from minwii.globals import PLAYING_MODES_DICT
+from minwii.log import console, LOG_FORMAT_VERSION, envLogger
+import os.path
+
class MinWii(object):
- def __init__(self, wiimoteSupport=True) :
+ def __init__(self, wiimoteSupport=True, fullscreen=False) :
envLogger.info('winwii log format version : %s', LOG_FORMAT_VERSION)
self.wiimoteSupport = wiimoteSupport
+ self.fullscreen = fullscreen
LaunchScreen()
- self.app = Desktop()
+ themedir = __file__.split(os.path.sep)[:-1] + ['widgets', 'data', 'minwii_theme']
+ themedir = os.path.sep.join(themedir)
+ theme = Theme(themedir)
+ self.app = Desktop(theme=theme)
self.synth = Synth()
- self.screenResolution = (1024,768)
+ self.screenResolution = SCREEN_RESOLUTION
envLogger.info('résolution écran : %s', self.screenResolution)
self.nwiimotes = 0
self.initWiimotes()
def initWiimotes(self) :
if self.wiimoteSupport :
from pywiiuse import pygame_wiimouse
- pygame_wiimouse.init(4, 5, self.screenResolution) # look for 4, wait 5 seconds
+ from minwii.config import IR_POSITION
+ pygame_wiimouse.init(4, 5, self.screenResolution, IR_POSITION) # look for 4, wait 5 seconds
self.nwiimotes = nwiimotes = pygame_wiimouse.get_count()
console.debug('wiimotes found : %d', nwiimotes)
self.WT = WT = pygame_wiimouse.WT
+ WT.setEventCallBack(pygame_wiimouse._default_event_cb)
WT.pause()
else :
self.WT = _WTFacade()
def run(self) :
"séquençage de l'affichage des écrans"
-
- pygame.display.set_mode(self.screenResolution)
- pygame.display.set_caption('MinWii')
+ displayFlags = 0
+ if self.fullscreen :
+ displayFlags = displayFlags | pygame.FULLSCREEN
+ pygame.display.set_mode(self.screenResolution, displayFlags)
+ pygame.display.set_caption('MINWii')
WT = self.WT
+
+ songFile, playMode, wiimoteIndex = '', 'NORMAL', 0
while True :
+ WT.resume()
- exit, songFile, playMode, selectedWiimoteIndex = self.selectSongAndOptions()
+ exit, songFile, playMode, wiimoteIndex = \
+ self.selectSongAndOptions(songFile, playMode, wiimoteIndex)
if exit : break
- WT.selectWiimote(selectedWiimoteIndex)
- WT.resume()
+ WT.selectWiimote(wiimoteIndex)
instrumentDescription = self.selectInstrument()
if not instrumentDescription :
- WT.pause()
continue
self.runPlayingScreen(songFile, playMode, instrumentDescription)
-
WT.pause()
- def selectSongAndOptions(self) :
+ def selectSongAndOptions(self, songFile, playMode, wiimoteIndex) :
""" lance l'écran de paramétrage et retourne un tuple comportant :
- drapeau de sortie de l'application (booléen)
- chemin du fichier de la chanson
- wiimote sélectionnée (entier)
"""
home = Home(songPath=SONG_FILE_PATH,
+ songFile=songFile,
+ playMode=playMode,
+ wiimoteIndex=wiimoteIndex,
nwiimotes=self.nwiimotes)
app = self.app
home.connect(QUIT, app.quit)
return (home.exitApp,
home.songFile,
- home.modeSelect.value,
- home.selectedWiimote.value)
+ home.selectedPlayMode,
+ home.selectedWiimoteIndex)
def selectInstrument(self) :
""" lance l'écran de sélection de l'instrument et retourne
avec l'instrument midi 'instrumentDescription'.
"""
playMode = PLAYING_MODES_DICT[playMode]
- song = musicXml2Song(songFile)
bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
octave = instrumentDescription['octave']
self.synth.adjust_octave(0, octave)
self.synth.program_select(0, bank, preset)
- playingScreen = SongPlayingScreen(self.synth, song, mode=playMode)
+ if playMode == PLAYING_MODES_DICT['IMPRO'] :
+ playingScreen = PlayingScreen(self.synth)
+ else :
+ song = musicXml2Song(songFile)
+ playingScreen = SongPlayingScreen(self.synth, song, mode=playMode)
playingScreen.run()
pygame.event.clear()
EventDispatcher.reset()