class Column(pygame.sprite.DirtySprite) :
- def __init__(self, group, hue, rect, tone, atBorder) :
+ def __init__(self, group, hue, rect, tone) :
pygame.sprite.DirtySprite.__init__(self, group)
self.state = False
onLeft = rect.centerx - onWidth / 2
rectOn = pygame.Rect((onLeft, 0),
(onWidth, rect.height))
-
- self.atBorder = atBorder
- if self.atBorder :
- setattr(rectOn, self.atBorder, getattr(rect, self.atBorder))
-
self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba)
w, h = rectOn.w, rectOn.h
toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
if sw > self.rectOn.w :
sur = pygame.transform.scale(sur, (sw, h))
rect = rect.inflate(sw - w, 0)
- if self.atBorder :
- setattr(rect, self.atBorder, getattr(self.rectOn, self.atBorder))
w = sw
+
+ screenWidth = group.dispWidth
+ if rect.left < 0 :
+ rect.left = 0
+ elif rect.right > screenWidth :
+ rect.right = screenWidth
sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh))
sur.blit(renderedSyl, sylRect)