break
@event_handler(pygame.MOUSEBUTTONUP)
def onMouseUp(self, event) :
for col in reversed(self.sprites()[:-1]) :
if col.rect.collidepoint(*event.pos) :
break
@event_handler(pygame.MOUSEBUTTONUP)
def onMouseUp(self, event) :
for col in reversed(self.sprites()[:-1]) :
if col.rect.collidepoint(*event.pos) :