from globals import BACKGROUND_LAYER
from globals import CURSOR_LAYER
-from globals import PLAYING_MODES
+from globals import PLAYING_MODES_DICT
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
for i, rect in enumerate(self.keyboardRects) :
hue = FIRST_HUE - hueStep * i
tone = self.distinctNotes[i]
- c = Column(self, hue, rect, tone)
+ atBorder = False
+ if i == 0 :
+ atBorder = 'left'
+ elif i == self.keyboardLength -1 :
+ atBorder = 'right'
+ c = Column(self, hue, rect, tone, atBorder)
self.add(c, layer=BACKGROUND_LAYER)
self.columns[tone.midi] = c
dirty = self.draw(pygame.display.get_surface())
pygame.display.update(dirty)
clock.tick(FRAMERATE)
-
+
+ def stop(self) :
+ self._running = False
+ self.synth.system_reset()
pygame.mouse.set_visible(True)
self.cursor._stopBlink()
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
if event.key == pygame.K_q:
- self._running = False
+ self.stop()
@event_handler(pygame.MOUSEBUTTONDOWN)
def onMouseDown(self, event) :
class SongPlayingScreen(_PlayingScreenBase) :
- def __init__(self, synth, song, mode=PLAYING_MODES['EASY']) :
+ def __init__(self, synth, song, mode=PLAYING_MODES_DICT['EASY']) :
super(SongPlayingScreen, self).__init__(synth, song.distinctNotes)
self.song = song
self.quarterNoteDuration = song.quarterNoteDuration
self.currentColumn = None
self.noteIterator = self.song.iterNotes()
self.displayNext()
- if mode == PLAYING_MODES['NORMAL'] :
+ if mode == PLAYING_MODES_DICT['NORMAL'] :
EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown)
EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp)
- elif mode == PLAYING_MODES['EASY'] :
+ elif mode == PLAYING_MODES_DICT['EASY'] :
EventDispatcher.addEventListener(events.COLOVER, self.handleColumnOver)
@event_handler(events.NOTEEND)
def clearTimeOutAndDisplayNext(self, evt) :
pygame.time.set_timer(evt.type, 0)
+ self.synth.noteoff(0, self.currentNote.midi)
self.displayNext()
@staticmethod
def setNoteTimeout(delay) :
pygame.time.set_timer(events.NOTEEND, delay)
+
+ def stop(self) :
+ pygame.time.set_timer(events.NOTEEND, 0)
+ super(SongPlayingScreen, self).stop()