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Activation de la roulette de la souris sur l'ensemble de l'écran.
[minwii.git]
/
src
/
minwii
/
widgets
/
playingscreen.py
diff --git
a/src/minwii/widgets/playingscreen.py
b/src/minwii/widgets/playingscreen.py
index
6d66ace
..
70d9aa6
100755
(executable)
--- a/
src/minwii/widgets/playingscreen.py
+++ b/
src/minwii/widgets/playingscreen.py
@@
-106,9
+106,8
@@
class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
- if event.key == pygame.K_q or \
- event.unicode == u'q' or \
- pygame.K_ESCAPE:
+ if event.key in (pygame.K_q, pygame.K_ESCAPE) or \
+ event.unicode == u'q' :
self.stop()
@event_handler(pygame.MOUSEBUTTONDOWN)
self.stop()
@event_handler(pygame.MOUSEBUTTONDOWN)
@@
-324,6
+323,8
@@
class SongPlayingScreen(PlayingScreenBase) :
delay = self.currentNote.duration * self.quarterNoteDuration
delay = delay + delay * self.tempoTrim
delay = int(delay)
delay = self.currentNote.duration * self.quarterNoteDuration
delay = delay + delay * self.tempoTrim
delay = int(delay)
+ if delay < 1 :
+ delay = 1 # durée minimale, car 0 désactiverait le timer.
pygame.time.set_timer(events.NOTEEND, delay)
def tempoTrimUp(self, step=0.1) :
pygame.time.set_timer(events.NOTEEND, delay)
def tempoTrimUp(self, step=0.1) :