import pygame
import os.path
+
+_here = os.path.abspath(__file__).split(os.path.sep)[:-1]
+def _computePath(path) :
+ path = path.split('/')
+ path = _here + path
+ path = os.path.abspath(os.path.sep.join(path))
+ return path
+
+
pygame.font.init()
# playingscreen
-FRAMERATE = 50
+FRAMERATE = 100
BORDER = 0 # 5px
FIRST_HUE = 0.6
OFF_LUMINANCE = 0.2
ON_SATURATION = 1
ON_COLUMN_OVERSIZING = 2
ON_COLUMN_ALPHA = 1
-FONT = pygame.font.Font(None, 80)
+font_file = _computePath('fonts/Arial Unicode.ttf')
+NOTES_FONT = pygame.font.Font(font_file, 50)
+LYRICS_FONT = pygame.font.Font(None, 80)
FONT_COLOR = (0,0,0)
DEFAULT_MIDI_VELOCITY = 96
-SONG_FILE_PATH = '../../chansons'
+SONG_FILE_PATH = _computePath('../../chansons')
INSTRUMENTS = (
{'name' : 'accordeon',
},
)
-# cuisine : ne pas modifier
-_here = os.path.abspath(__file__).split(os.path.sep)[:-1]
-SONG_FILE_PATH = SONG_FILE_PATH.split('/')
-SONG_FILE_PATH = _here + SONG_FILE_PATH
-SONG_FILE_PATH = os.path.abspath(os.path.sep.join(SONG_FILE_PATH))
-
-
+for i in INSTRUMENTS :
+ i['octave'] = i.get('octave', 0)
\ No newline at end of file