"""
import pygame
from math import floor
-import minwii.gradients
+import minwii.gradients as gradients
from minwii.globals import BACKGROUND_LAYER
from minwii.globals import FOREGROUND_LAYER
from minwii.globals import hls_to_rgba_8bits
from minwii.config import ON_COLUMN_ALPHA
from minwii.config import LYRICS_FONT, NOTES_FONT
from minwii.config import FONT_COLOR
-import minwii.events
+import minwii.events as events
class Column(pygame.sprite.DirtySprite) :
''' colonne utilisée pour l'affichage d'une touche du clavier de jeu.
'''
- def __init__(self, group, index, hue, rect, tone) :
+ def __init__(self, group, index, hue, rect, tone, displayNote=True) :
pygame.sprite.DirtySprite.__init__(self, group)
self.index = index
self.state = False
w, h = rect.w, rect.h
tw, th, = toneName.get_size()
toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
- sur.blit(toneName, toneRect)
+ if displayNote :
+ sur.blit(toneName, toneRect)
self.surOff = sur
self.rectOff = rect
self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba)
w, h = rectOn.w, rectOn.h
toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
- self.surOn.blit(toneName, toneRect)
+ if displayNote :
+ self.surOn.blit(toneName, toneRect)
self.rectOn = rectOn
self.image = self.surOff
if state :
group.change_layer(self, FOREGROUND_LAYER)
sur = self.surOn
+ rect = self.rectOn
if syllabus :
sur = sur.copy()
- rect = self.rectOn
renderedSyl = LYRICS_FONT.render(syllabus, True, FONT_COLOR)
sw, sh, = renderedSyl.get_size()
w, h = self.rectOn.w, self.rectOn.h