import pygame
from pgu.gui import Desktop
from pgu.gui import QUIT
+from widgets.launch import LaunchScreen
from widgets.home import Home
from widgets.playingscreen import SongPlayingScreen, PlayingScreen
from widgets.instrumentselector import InstrumentSelector
from eventutils import EventDispatcher
from musicxml import musicXml2Song
from config import SONG_FILE_PATH
+from globals import PLAYING_MODES_DICT
+
class MinWii(object):
- def __init__(self) :
+ def __init__(self, wimoteSupport=True) :
+ LaunchScreen()
app = Desktop()
synth = Synth()
+ modeResolution = (1024,768)
+
+ if wimoteSupport :
+ from pywiiuse import pygame_wiimouse
+ from pywiiuse.PyWiiUse import IR_BELOW
+ pygame_wiimouse.init(1, 5) # look for 1, wait 5 seconds
+ n = pygame_wiimouse.get_count()
+ print '%d wiimotes' % n
+ WT = pygame_wiimouse.WT
+ WT.pause()
+ wm = pygame_wiimouse.Wiimote(0) # access the wiimote object
+ wm.enable_accels(0) # turn on acceleration reporting
+ wm.enable_ir(1, vres = modeResolution, position=IR_BELOW)
+ else :
+ class _WTFacade :
+ def pause(self):
+ pass
+ def resume(self):
+ pass
+ WT = _WTFacade()
+
+ pygame.display.set_mode(modeResolution)
+ pygame.display.set_caption('MinWii')
+
while True :
# sélection de la chanson
home = Home(songPath=SONG_FILE_PATH)
break
# sélection de l'instrument
+ WT.resume()
selector = InstrumentSelector()
selector.run()
selector.stop()
instrumentDescription = selector.selectedInstrument
# lancement du lecteur / clavier
- song = musicXml2Song(home.songFile, printNotes=True)
+ songFile = home.songFile
+ playMode = home.modeSelect.value
+ playMode = PLAYING_MODES_DICT[playMode]
+ song = musicXml2Song(songFile)
bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
+ octave = instrumentDescription.get('octave', 0)
+ synth.adjust_octave(0, octave)
synth.program_select(0, bank, preset)
- playingScreen = SongPlayingScreen(synth, song)
+ playingScreen = SongPlayingScreen(synth, song, mode=playMode)
playingScreen.run()
pygame.event.clear()
EventDispatcher.reset()
+ WT.pause()