self._initTiles()
self._initCursor()
self._inflatedTile = None
+ self.selectedInstrument = None
def _initTiles(self) :
screen = pygame.display.get_surface()
innerSize = innerWidth, innerHeight
border = pygame.Surface(self.rect.size)
- border.fill((0,0,0,255))
+ border.fill((0xdd,0xdd,0xdd,255))
bg = pygame.Surface(innerSize)
bg.fill((255,255,255,255))