from colorsys import hls_to_rgb
from gradients import gradients
from cursors import WarpingCursor
+import events
from eventutils import event_handler, EventDispatcher, EventHandlerMixin
from math import floor
import types
from musicxml import Tone
+import fluidsynth
+from config import FRAMERATE
from config import BORDER
from config import FIRST_HUE
from config import OFF_LUMINANCE
from config import FONT
from config import FONT_COLOR
-class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) :
+class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
def __init__(self, distinctNotes=[]) :
"""
self._running = False
self.draw(pygame.display.get_surface())
self._initCursor()
-
def _initRects(self) :
EventDispatcher.dispatchEvents()
dirty = self.draw(pygame.display.get_surface())
pygame.display.update(dirty)
- clock.tick(50)
+ clock.tick(FRAMERATE)
+
+ self.cursor._stopBlink()
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
tone = Tone(midi)
distinctNotes.append(tone)
- super(PlayingScreen, self).__init__(distinctNotes)
+ super(PlayingScreen, self).__init__(distinctNotes)
+
+ #cracra code
+ soundFont = '/Users/pinbe/dev/minwii/fluid-soundfont-3.1/FluidR3_GM.sf2'
+ bank = preset = 0
+
+ self.fs = fs = fluidsynth.Synth()
+ fs.start()
+ self.fsid = fsid = fs.sfload(soundFont)
+ fs.program_select(0, fsid, bank, preset)
+
+ def __del__(self) :
+ print 'PlayingScreen.__del__'
+ self.fs.delete()
+
+ @event_handler(events.NOTEON)
+ def noteon(self, evt) :
+ tone = evt.tone
+ self.fs.noteon(0, tone.midi, 64)
+
+ @event_handler(events.NOTEOFF)
+ def noteoff(self, evt) :
+ tone = evt.tone
+ self.fs.noteoff(0, tone.midi)
+
class SongPlayingScreen(_PlayingScreenBase) :
super(SongPlayingScreenTest, self).__init__([o])
-class Column(pygame.sprite.Sprite, EventHandlerMixin) :
+class Column(pygame.sprite.DirtySprite, EventHandlerMixin) :
def __init__(self, group, hue, rect, tone) :
- pygame.sprite.Sprite.__init__(self, group)
+ pygame.sprite.DirtySprite.__init__(self, group)
+ self.tone = tone
+ toneName = FONT.render(tone.nom, True, (0,0,0))
sur = pygame.surface.Surface(rect.size)
rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION)
sur.fill(rgba)
+ w, h = rect.w, rect.h
+ tw, th, = toneName.get_size()
+ toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
+ sur.blit(toneName, toneRect)
self.stateOff = sur
self.rectOff = rect
rectOn = pygame.Rect((onLeft, 0),
(onWidth, rect.height))
self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba)
+ w, h = rectOn.w, rectOn.h
+ toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
+ self.stateOn.blit(toneName, toneRect)
self.rectOn = rectOn
self.image = self.stateOff
self.rect = rect
- self.toneName = FONT.render(tone.nom, True, (0,0,0))
def update(self, state) :
group = self.groups()[0]
def onMouseDown(self, event) :
if self.rect.collidepoint(*event.pos) :
self.update(True)
+ self.raiseNoteOn()
@event_handler(pygame.MOUSEBUTTONUP)
def onMouseUp(self, event) :
self.update(False)
+ self.raiseNoteOff()
def raiseNoteOn(self) :
- pass
-
+ evt = pygame.event.Event(events.NOTEON, tone=self.tone)
+ pygame.event.post(evt)
+
def raiseNoteOff(self) :
- pass
+ evt = pygame.event.Event(events.NOTEOFF, tone=self.tone)
+ pygame.event.post(evt)