class wiimote_thread(Thread):
'''Manage the wiiuse interface'''
- def __init__(self, nmotes=1, timeout=5):
+
+ def __init__(self, nmotes=1, timeout=5, screenResolution=(660, 370), position='ABOVE'):
Thread.__init__(self, name='wiimote')
self.queue = Queue()
self.startup = Queue()
self.nmotes = nmotes
- self.selectedWiimoteIndex = 0
self.timeout = timeout
+ self.screenResolution = screenResolution
+ self.position = position
+ self.selectedWiimoteIndex = 0
self.setDaemon(1)
self._paused = False
self.start()
self.startup.get(True) # wait for the thread to get started and acquire the motes
+ self.eventCallBack = _default_event_cb
+
+ def setEventCallBack(self, func) :
+ self.eventCallBack = func
def run(self):
'''This runs in a separate thread'''
found = wiiuse.find(self.wiimotes, self.nmotes, self.timeout)
self.actual_nmotes = wiiuse.connect(self.wiimotes, self.nmotes)
-
- for i in range(self.nmotes):
- wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i])
+
+ if self.nmotes <= 4 :
+ for i in range(self.nmotes):
+ wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i])
+ else :
+ for i in range(4):
+ wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i])
+
+ if self.nmotes == 5 :
+ wiiuse.set_leds(self.wiimotes[4], wiiuse.LED_1 | wiiuse.LED_4)
+ if self.nmotes == 6 :
+ wiiuse.set_leds(self.wiimotes[4], wiiuse.LED_1 | wiiuse.LED_4)
+ wiiuse.set_leds(self.wiimotes[5], wiiuse.LED_1 | wiiuse.LED_2 | wiiuse.LED_3 | wiiuse.LED_4)
self.go = self.actual_nmotes != 0
if self._paused : continue
try :
if wiiuse.poll(self.wiimotes, self.nmotes) :
- m = self.wiimotes[self.selectedWiimoteIndex]
- if m[0].event == wiiuse.EVENT:
- self.event_cb(m)
- except :
- pass
+ for i in range(self.nmotes) :
+ m = self.wiimotes[i]
+ if m[0].event == wiiuse.EVENT:
+ self.eventCallBack(self, i, m)
+ except Exception, e:
+ print e
while True:
try:
def do(self, func, *args):
'''Run the function in the thread handling the wiimote'''
- self.queue.put((func, args))
-
- def event_cb(self, wmp):
- '''Called when the library has some data for the user.'''
- wm = wmp[0]
- pos = (wm.ir.x, wm.ir.y)
- pygame.mouse.set_pos(pos)
-
- eventType = None
-
- if wm.btns and \
- wiiuse.is_just_pressed(wm, wiiuse.button['B']) :
- event = pygame.event.Event(pygame.MOUSEBUTTONDOWN,
- pos = pos,
- button = 1)
- pygame.event.post(event)
-
- if wm.btns_released and \
- wiiuse.is_released(wm, wiiuse.button['B']):
- event = pygame.event.Event(pygame.MOUSEBUTTONUP,
- pos = pos,
- button = 1)
- pygame.event.post(event)
-
-
+ self.queue.put((func, args))
def control_cb(self, wmp, attachment, speaker, ir, led, battery):
'''Could check the battery level and such here'''
def quit(self):
'''Go away.'''
- for i in range(self.nmotes):
- wiiuse.set_leds(self.wiimotes[i], 0)
- wiiuse.disconnect(self.wiimotes[i])
+ # TODO will crash if self.nmotes > 4
+ # for i in range(self.nmotes):
+ # wiiuse.set_leds(self.wiimotes[i], 0)
+ # wiiuse.disconnect(self.wiimotes[i])
self.go = False
def get_count(self):
return self.actual_nmotes
+def _default_event_cb(self, id, wmp):
+ ''' default callback that emulate a one button mouse '''
+ if id != self.selectedWiimoteIndex : return
+ wm = wmp[0]
+ pos = (wm.ir.x, wm.ir.y)
+ pygame.mouse.set_pos(pos)
+
+ eventType = None
+
+ if wm.btns and \
+ wiiuse.is_just_pressed(wm, wiiuse.button['B']) :
+ event = pygame.event.Event(pygame.MOUSEBUTTONDOWN,
+ pos = pos,
+ button = 1)
+ pygame.event.post(event)
+
+ if wm.btns_released and \
+ wiiuse.is_released(wm, wiiuse.button['B']):
+ event = pygame.event.Event(pygame.MOUSEBUTTONUP,
+ pos = pos,
+ button = 1)
+ pygame.event.post(event)
+
+def _full_mouse_event_cb(self, id, wmp):
+ ''' callback that emulate a 2 buttons mouse with wheel '''
+ if id != self.selectedWiimoteIndex : return
+ wm = wmp[0]
+ pos = (wm.ir.x, wm.ir.y)
+ pygame.mouse.set_pos(pos)
+
+ eventType = None
+
+ if wm.btns :
+ button = 0
+ if wiiuse.is_just_pressed(wm, wiiuse.button['B']) :
+ button = 1
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['A']) :
+ button = 2
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['Up']) :
+ button = 4
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['Down']) :
+ button = 5
+
+ if button :
+ event = pygame.event.Event(pygame.MOUSEBUTTONDOWN,
+ pos = pos,
+ button = button)
+ pygame.event.post(event)
+
+ if wm.btns_released :
+ button = 0
+ if wiiuse.is_released(wm, wiiuse.button['B']) :
+ button = 1
+ elif wiiuse.is_released(wm, wiiuse.button['A']) :
+ button = 2
+ elif wiiuse.is_released(wm, wiiuse.button['Up']) :
+ button = 4
+ elif wiiuse.is_released(wm, wiiuse.button['Down']) :
+ button = 5
+
+ if button :
+ event = pygame.event.Event(pygame.MOUSEBUTTONUP,
+ pos = pos,
+ button = button)
+ pygame.event.post(event)
+
+
WT = None
-def init(nmotes, timeout, screenResolution=(660, 370)):
+def init(nmotes, timeout, screenResolution=(660, 370), position='ABOVE'):
'''Initialize the module.'''
global WT
if WT:
return
- WT = wiimote_thread(nmotes, timeout)
+
+ WT = wiimote_thread(nmotes, timeout, screenResolution, position)
nmotes = get_count()
for i in range(nmotes) :
wm = Wiimote(i) # access the wiimote object
wm.enable_accels(0) # turn off acceleration reporting
- wm.enable_ir(1, vres = screenResolution, position=wiiuse.IR_BELOW)
+ wm.enable_ir(1, vres = screenResolution, position=position)
def get_count():