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Fenêtre de jeu : agrandissement comme il faut en bordure.
[minwii.git]
/
src
/
app
/
widgets
/
playingscreen.py
diff --git
a/src/app/widgets/playingscreen.py
b/src/app/widgets/playingscreen.py
index
2fad9c2
..
2635373
100755
(executable)
--- a/
src/app/widgets/playingscreen.py
+++ b/
src/app/widgets/playingscreen.py
@@
-76,7
+76,12
@@
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
for i, rect in enumerate(self.keyboardRects) :
hue = FIRST_HUE - hueStep * i
tone = self.distinctNotes[i]
for i, rect in enumerate(self.keyboardRects) :
hue = FIRST_HUE - hueStep * i
tone = self.distinctNotes[i]
- c = Column(self, hue, rect, tone)
+ atBorder = False
+ if i == 0 :
+ atBorder = 'left'
+ elif i == self.keyboardLength -1 :
+ atBorder = 'right'
+ c = Column(self, hue, rect, tone, atBorder)
self.add(c, layer=BACKGROUND_LAYER)
self.columns[tone.midi] = c
self.add(c, layer=BACKGROUND_LAYER)
self.columns[tone.midi] = c