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Plus besoin de la police, celle de pygame fonctionne.
[minwii.git]
/
src
/
minwii
/
config.py
diff --git
a/src/minwii/config.py
b/src/minwii/config.py
index
9313339
..
b9f6e04
100755
(executable)
--- a/
src/minwii/config.py
+++ b/
src/minwii/config.py
@@
-10,8
+10,6
@@
import pygame
import os.path
_here = os.path.abspath(__file__).split(os.path.sep)[:-1]
import os.path
_here = os.path.abspath(__file__).split(os.path.sep)[:-1]
-if _here[-2].endswith('.exe') or _here[-2].endswith('*.zip') :
- _here.pop(-2)
def _computePath(path) :
path = path.split('/')
def _computePath(path) :
path = path.split('/')
@@
-21,8
+19,6
@@
def _computePath(path) :
pygame.font.init()
pygame.font.init()
-pygamedir = os.path.split(pygame.base.__file__)[0]
-default_font_file = os.path.join(pygamedir, pygame.font.get_default_font())
# playingscreen
# playingscreen
@@
-37,7
+33,7
@@
ON_COLUMN_OVERSIZING = 2
ON_COLUMN_ALPHA = 1
font_file = _computePath('fonts/Arial Unicode.ttf')
NOTES_FONT = pygame.font.Font(font_file, 50)
ON_COLUMN_ALPHA = 1
font_file = _computePath('fonts/Arial Unicode.ttf')
NOTES_FONT = pygame.font.Font(font_file, 50)
-LYRICS_FONT = pygame.font.Font(
default_font_fil
e, 80)
+LYRICS_FONT = pygame.font.Font(
Non
e, 80)
FONT_COLOR = (0,0,0)
MIDI_VELOCITY_RANGE = (64, 127)
MIDI_PAN_RANGE = (32, 96)
FONT_COLOR = (0,0,0)
MIDI_VELOCITY_RANGE = (64, 127)
MIDI_PAN_RANGE = (32, 96)