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restitution des mouvements du curseur.
[minwii.git]
/
src
/
app
/
synth.py
diff --git
a/src/app/synth.py
b/src/app/synth.py
index
fa65638
..
469fd04
100755
(executable)
--- a/
src/app/synth.py
+++ b/
src/app/synth.py
@@
-7,23
+7,40
@@
$URL$
"""
from os.path import realpath, sep, exists
from fluidsynth import Synth as FSynth
"""
from os.path import realpath, sep, exists
from fluidsynth import Synth as FSynth
+from log import console, envLogger, eventLogger
+import pygame
+import events
class Synth(FSynth) :
class Synth(FSynth) :
+ """
+ Interface fluidsynth avec les adaptations suivantes :
+ - la soundfont FluidR3_GM.sf2 est chargée par défaut
+ - le constructeur démarre le synthé
+ - octaviation
+ """
- def __init__(self, gain=0.2, samplerate=44100) :
+ def __init__(self, gain=0.2, samplerate=44100
, sfPath=''
) :
FSynth.__init__(self, gain=gain, samplerate=samplerate)
FSynth.__init__(self, gain=gain, samplerate=samplerate)
- sfPath = realpath(__file__).split(sep)
- sfPath = sfPath[:-1]
- sfPath.append('soundfonts')
+ if not sfPath :
+ sfPath = realpath(__file__).split(sep)
+ sfPath = sfPath[:-1]
+ sfPath.append('soundfonts')
+
+ sfPath.append('FluidR3_GM.sf2')
+ sfPath = sep.join(sfPath)
- sfPath.append('FluidR3_GM.sf2')
- sfPath = sep.join(sfPath)
assert exists(sfPath)
self.start()
self.fsid = self.sfload(sfPath)
self._octaveAjusts = {}
assert exists(sfPath)
self.start()
self.fsid = self.sfload(sfPath)
self._octaveAjusts = {}
+ console.info('démarrage du synthétiseur')
+ envLogger.info('soundfont : %s', sfPath)
+
+ def __del__(self) :
+ console.info('arrêt du synthétiseur')
+ self.delete()
def adjust_octave(self, chan, octave) :
'''
def adjust_octave(self, chan, octave) :
'''
@@
-40,14
+57,22
@@
class Synth(FSynth) :
def sfont_select(self, chan):
FSynth.sfont_select(self, chan, self.fsid)
def sfont_select(self, chan):
FSynth.sfont_select(self, chan, self.fsid)
+
+ # on loggue les noteon / noteoff en utilisant les événements pygame
+ # mais ils ne sont pas postés -> on fait ça pour que le log de l'événement
+ # et l'exécution du noteon/off soit effectué au sein de la même itération
+ # de la boucle principale.
+
def noteon(self, chan, key, vel):
key = key + self._octaveAjusts.get(chan, 0) * 12
FSynth.noteon(self, chan, key, vel)
def noteon(self, chan, key, vel):
key = key + self._octaveAjusts.get(chan, 0) * 12
FSynth.noteon(self, chan, key, vel)
+ evt = pygame.event.Event(events.NOTEON, chan=chan, key=key, vel=vel)
+ eventLogger.info(evt)
+ #pygame.event.post(evt)
def noteoff(self, chan, key) :
key = key + self._octaveAjusts.get(chan, 0) * 12
FSynth.noteoff(self, chan, key)
def noteoff(self, chan, key) :
key = key + self._octaveAjusts.get(chan, 0) * 12
FSynth.noteoff(self, chan, key)
-
-
-if __name__ == '__main__' :
- initsynth()
\ No newline at end of file
+ evt = pygame.event.Event(events.NOTEOFF, chan=chan, key=key)
+ eventLogger.info(evt)
+ #pygame.event.post(evt)