import pygame
from app import MinWii
-def main(wiimoteSupport, fullscreen) :
+def main(wiimoteSupport, fullscreen, audioDriver) :
pygame.init()
- minwii = MinWii(wiimoteSupport=wiimoteSupport, fullscreen=fullscreen)
+ audioDriver = None if not audioDriver else audioDriver # cast de '' en None. fluidsynth le teste spécifiquement…
+ minwii = MinWii(wiimoteSupport=wiimoteSupport, fullscreen=fullscreen, audioDriver=audioDriver)
minwii.run()
pygame.quit()
, default=False
, help = u"activation du mode plein écran"
u" [%default]")
+ op.add_option("--audio-driver", dest="audio_driver"
+ , action="store"
+ , default="coreaudio"
+ , help=u"driver audio pour le synthétiseur (fluidsynth) [%default]"
+ )
options, args = op.parse_args()
- main(options.wiimoteSupport, options.fullscreen)
+ main(options.wiimoteSupport, options.fullscreen, options.audio_driver)