-# -*- coding: utf-8 -*-
-"""
-Écran de jeu MinWii :
-bandes arc-en-ciel représentant un clavier.
-
-$Id$
-$URL$
-"""
-import pygame
-from cursors import WarpingCursor
-from column import Column
-import events
-from eventutils import event_handler, EventDispatcher, EventHandlerMixin
-import types
-from musicxml import Tone
-
-from config import FRAMERATE
-from config import BORDER
-from config import FIRST_HUE
-from config import DEFAULT_MIDI_VELOCITY
-
-from globals import BACKGROUND_LAYER
-from globals import CURSOR_LAYER
-from globals import PLAYING_MODES
-
-class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
-
- def __init__(self, synth, distinctNotes=[]) :
- """
- distinctNotes : notes disctinctes présentes dans la chanson
- triées du plus grave au plus aigu.
- """
- super(_PlayingScreenBase, self).__init__()
- self.synth = synth
- self.distinctNotes = distinctNotes
- self.keyboardLength = 0
- self.keyboardRects = []
- self.cursor = None
- self._initRects()
- self.columns = {}
- self._initColumns()
- self._running = False
- self.draw(pygame.display.get_surface())
- self._initCursor()
-
-
- def _initRects(self) :
- """ création des espaces réservés pour
- afficher les colonnes.
- """
- #ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi
- #if ambitus <= 12 :
- # self.keyboardLength = 8
- #else :
- # self.keyboardLength = 11
- self.keyboardLength = len(self.distinctNotes)
-
- screen = pygame.display.get_surface()
-
- # taille de la zone d'affichage utile (bordure autour)
- dispWidth = screen.get_width() - 2 * BORDER
- dispHeight = screen.get_height() - 2 * BORDER
-
- columnWidth = int(round(float(dispWidth) / self.keyboardLength))
-
- rects = []
- for i in range(self.keyboardLength) :
- upperLeftCorner = (i*columnWidth + BORDER, BORDER)
- rect = pygame.Rect(upperLeftCorner, (columnWidth, dispHeight))
- rects.append(rect)
-
- self.keyboardRects = rects
-
- def _initColumns(self) :
-
- hueStep = FIRST_HUE / (self.keyboardLength - 1)
- for i, rect in enumerate(self.keyboardRects) :
- hue = FIRST_HUE - hueStep * i
- tone = self.distinctNotes[i]
- c = Column(self, hue, rect, tone)
- self.add(c, layer=BACKGROUND_LAYER)
- self.columns[tone.midi] = c
-
-
- def _initCursor(self) :
- self.cursor = WarpingCursor(blinkMode=True)
- self.add(self.cursor, layer=CURSOR_LAYER)
-
- def run(self):
- self._running = True
- clock = pygame.time.Clock()
- pygame.display.flip()
- pygame.mouse.set_visible(False)
- while self._running :
- EventDispatcher.dispatchEvents()
- dirty = self.draw(pygame.display.get_surface())
- pygame.display.update(dirty)
- clock.tick(FRAMERATE)
-
- pygame.mouse.set_visible(True)
- self.cursor._stopBlink()
-
- @event_handler(pygame.KEYDOWN)
- def handleKeyDown(self, event) :
- if event.key == pygame.K_q:
- self._running = False
-
-
-class PlayingScreen(_PlayingScreenBase) :
- "fenêtre de jeu pour improvisation"
-
- scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72]
-
- def __init__(self, synth) :
- distinctNotes = []
- for midi in self.scale :
- tone = Tone(midi)
- distinctNotes.append(tone)
-
- super(PlayingScreen, self).__init__(synth, distinctNotes)
-
- @event_handler(events.NOTEON)
- def noteon(self, evt) :
- tone = evt.tone
- self.synth.noteon(0, tone.midi, DEFAULT_MIDI_VELOCITY)
-
- @event_handler(events.NOTEOFF)
- def noteoff(self, evt) :
- tone = evt.tone
- self.synth.noteoff(0, tone.midi)
-
-
-class SongPlayingScreen(_PlayingScreenBase) :
-
- def __init__(self, synth, song, mode=PLAYING_MODES['NORMAL']) :
- super(SongPlayingScreen, self).__init__(synth, song.distinctNotes)
- self.song = song
- self.currentColumn = None
- self.noteIterator = self.song.iterNotes()
- self.displayNext()
-
- def displayNext(self) :
- if self.currentColumn:
- self.currentColumn.update(False)
- note, verseIndex = self.noteIterator.next()
- syllabus = note.lyrics[verseIndex].syllabus(encoding="iso-8859-1")
- column = self.columns[note.midi]
- column.update(True, syllabus)
- self.currentColumn = column
-
- @event_handler(events.KEYDOWN)
- def handleKeyDown(self, event) :
- col = event.column
- if col == self.currentColumn:
- self.synth.noteon(0, col.tone.midi, DEFAULT_MIDI_VELOCITY)
-
- @event_handler(events.KEYUP)
- def handleKeyUp(self, event) :
- self.synth.noteoff(0, self.currentColumn.tone.midi)
- self.displayNext()
-
\ No newline at end of file