- @event_handler(pygame.MOUSEBUTTONUP)
- def onMouseUp(self, event) :
- self.raiseKeyUp()
-
- def raiseKeyDown(self) :
- evt = pygame.event.Event(events.KEYDOWN, column=self)
- pygame.event.post(evt)
- print 'down', self.tone.nom
-
- def raiseKeyUp(self) :
- if self.state :
- evt = pygame.event.Event(events.KEYUP, column=self)
- pygame.event.post(evt)
- print 'up', self.tone.nom
-
-# def raiseNoteOn(self) :
-# evt = pygame.event.Event(events.NOTEON, tone=self.tone)
-# pygame.event.post(evt)
-#
-# def raiseNoteOff(self) :
-# evt = pygame.event.Event(events.NOTEOFF, tone=self.tone)
-# pygame.event.post(evt)
-
-
-
-def hls_to_rgba_8bits(h, l, s, a=1) :
- #convert to rgb ranging from 0 to 255
- rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)]
- return tuple(rgba)